Abstract
Sound designers use big collections of sounds, recorded themselves or bought from commercial library providers. They have to navigate through thousands of sounds in order to find a sound pertinent for a task. Metadata management software is used, but all annotations are text-based and added by hand and there is still no widely accepted vocabulary of terms that can be used for annotations. This introduces several metadata issues that make the search process complex, such as ambiguity, synonymy and relativity. This paper addresses these problems with knowledge elicitation and sound design ontology engineering.
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Notes
- 1.
Tim Prebble, Sound Library Storage Solutions, URL: http://www.musicofsound.co.nz/blog/sound-library-storage-solutions.
- 2.
There are a number of metadata management software, but they essentially do the same. The differences are in the user experience and in the format of underlying metadata, often incompatible with each other. A comprehensive list of metadata software in the blog of the professional sound designer Tim Prebble: http://www.musicofsound.co.nz/blog/metadata-support-in-sound-library-apps.
- 3.
They do not necessarily have to be questions; declarative sentences can also be used.
- 4.
Also the grounded theory or case study strategies can be used together with the described process.
- 5.
Saber Interactive, URL: http://www.saber3d.com.
- 6.
Boom Library, URL: http://boomlibrary.com.
- 7.
A metadata management software.
- 8.
The list was created based on the BOOM Library metadata files.
- 9.
BOOM Library – The Interface, URL: http://www.boomlibrary.com/boomlibrary/products/the-interface.
- 10.
According to metadata, i.e. synthetic sounds are also annotated either with “digital” or with “arcade” keyword.
- 11.
Although the terminology is questionable and can be improved, at we use it “as is” for now.
- 12.
OpenCyc for the Semantic Web, URL: http://sw.opencyc.org.
- 13.
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Acknowledgments
We would like to express our thanks to sound designers Ivan Osipenko (Saber Interactive, St. Petersburg, Russia) and Axel Rohrbach (BOOM Library, Mainz, Germany) for the provided interviews and discussions on the sound design and metadata topics. We also thank anonymous reviewers for providing valuable comments on our work.
This work has been partially financially supported by the Government of Russian Federation, Grant #074-U01.
This work was conducted using the Protégé resource, which is supported by grant GM10331601 from the National Institute of General Medical Sciences of the United States National Institutes of Health.
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Cherny, E., Lilius, J., Brusila, J., Mouromtsev, D., Rogozinsky, G. (2016). An Approach for Structuring Sound Sample Libraries Using Ontology. In: Ngonga Ngomo, AC., Křemen, P. (eds) Knowledge Engineering and Semantic Web. KESW 2016. Communications in Computer and Information Science, vol 649. Springer, Cham. https://doi.org/10.1007/978-3-319-45880-9_16
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