Abstract
Can you imagine a city that feels, understands, and cares about your wellbeing? Future cities will reshape human behavior in countless ways. New strategies and models are required for future urban spaces to properly respond to human activity, environmental conditions, and market dynamics. Persuasive urban systems will play an important role in making cities more livable and resource-efficient by addressing current environmental challenges and enabling healthier routines. Persuasive cities research aims at improving wellbeing across societies through applications of socio-psychological theories and their integration with conceptually new urban designs. This research presents an ecosystem of future cities, describes three generic groups of people depending on their susceptibility to persuasive technology, explains the process of defining behavior change, and provides tools for social engineering of persuasive cities. Advancing this research is important as it scaffolds scientific knowledge on how to design persuasive cities and refines guidelines for practical applications in achieving their emergence.
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Acknowledgements
We gratefully acknowledge Matthias Wunsch, Alexandra Millonig, Katja Schechtner, Ryan C.C. Chin, Stefan Seer, Chengzen Dai, Felipe Lozano-Landinez, Francesco Pilla, Rosalind Picard, Pattie Maes, Kevin Slavin, Liz Voeller, Christiana von Hippel, Leo Brown, Shin Bin Tan, Austrian Institute of Technology, and the Schoeller Research Center, for their support and contribution to this research.
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Appendix A: Measurement Items and Combined Loadings
Appendix A: Measurement Items and Combined Loadings
Constructs | Indicators | Load |
---|---|---|
Social facilitation | I noticed that my colleagues were participating in the Biking Tourney | .880 |
I noticed how other coworkers rode bikes as part of the Biking Tourney | .826 | |
I recognized that there were other people from my organization biking to work during the Biking Tourney | .799 | |
Cooperation | I noticed that my colleagues cooperated during the Biking Tourney | .897 |
I noticed how my co-workers encouraged each other to ride during the Biking Tourney | .843 | |
I observed that my colleagues are collaborating during the Biking Tourney | .853 | |
Competition | I was able to follow my organization in standings of the Biking Tourney | .826 |
I followed how organizations were competing during the Biking Tourney | .852 | |
I noticed how competitive my organization was in the Biking Tourney | .755 | |
Public display | My organization had a public screen which displayed the Biking Tourney standings | .983 |
I noticed the rankings of Biking Tourney on a public screen in my organization | .962 | |
There was a public screen in my organization for everyone to see the Biking Tourney activity | .977 | |
Rankings | I noticed the ranking of organizations based on total miles ridden | .823 |
I noticed the ranking of organizations depending on average miles ridden | .910 | |
I noticed the ranking of organizations based on number of employees biking to work | .856 | |
Engagement | The Biking Tourney encouraged me to commute by bike to work | .937 |
The Biking Tourney motivated me to continue riding my bike to work | .917 | |
I felt engaged in riding to work during the Biking Tourney | .818 |
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Stibe, A., Larson, K. (2016). Persuasive Cities for Sustainable Wellbeing: Quantified Communities. In: Younas, M., Awan, I., Kryvinska, N., Strauss, C., Thanh, D. (eds) Mobile Web and Intelligent Information Systems. MobiWIS 2016. Lecture Notes in Computer Science(), vol 9847. Springer, Cham. https://doi.org/10.1007/978-3-319-44215-0_22
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