Skip to main content

Sketchpad: A Learning Tool Supporting Creativity in Collaborative Learning Activities

  • Conference paper
  • First Online:
Collaboration and Technology (CRIWG 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9334))

Included in the following conference series:

Abstract

There is consensus among curriculum developers of Business Schools around the world that along with technical knowledge students should be trained to also acquire soft skills. Communication, collaboration, creativity, critical thinking and problem solving are mentioned by some authors as the most important for professionals of the 21st century to be successful. In order to develop these skills learners have to perform learning activities where they need to apply them. In the literature we found many works about learning activities designed for training creativity which have been used in Business Schools. They do not make use of technology. On the other hand, there are many works about learning activities which make use of technology to train collaboration and problem solving skills. In this work we present a learning activity which makes use of a technologic tool for supporting it, which promotes collaboration, creativity and critical thinking. A first experiment shows that the perception students get from the activity and the ability of the tool for supporting these factors is positive.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Griffin, P., McGaw, B., Care, E.: Assessment and Teaching of 21st Century Skills. Springer, Dordrecht (2011)

    Google Scholar 

  2. Schlee, R.P., Harich, K.R.: Teaching creativity to business students: how well are we doing? J. Educ. Bus. 89(3), 133–141 (2014)

    Article  Google Scholar 

  3. Fekula, M.J.: Managerial creativity, critical thinking, and emotional intelligence: convergence in course design. Bus. Educ. Innov. J. 30(2), 92–101 (2011)

    Google Scholar 

  4. AACSB.: Standard 9. Curriculum content is appropriate to general expectations for the degree program type and learning goals (2013) http://www.aacsb.edu/accreditation/standards/2013-business/learning-and-teaching/standard9.aspx

  5. AACSB.: Teaching Design for Creativity and Innovation (2015). http://www.aacsb.edu/en/events/Seminars/curriculum-development-series/design-thinking.aspx

  6. Harvard Business Review. Harvard Business Review Search: Creativity (2015). https://hbr.org/search?term=creativity

  7. Rotherham, A.J., Willingham, D.: 21st century. Educ. Leadersh. 67(1), 16–21 (2009)

    Google Scholar 

  8. Fischer, G.: Social creativity: turning barriers into opportunities for collaborative design. In: Proceedings of the Eighth Conference on Participatory Design: Artful Integration: Interweaving Media, Materials and Practices, ACM (2004)

    Google Scholar 

  9. Amabile, T.: Creativity in Context. Westview press, Boulder (1996)

    Google Scholar 

  10. Vyas, D., et al.: Collaborative practices that support creativity in design. In: Wagner, I., Tellioğlu, H., Balka, E., Simone, C., Ciolf, L. (eds.) ECSCW 2009, pp. 151–170. (2009)

    Chapter  Google Scholar 

  11. Wegerif, R., et al.: Exploring creative thinking in graphically mediated synchronous dialogues. Comput. Educ. 54(3), 613–621 (2010)

    Article  Google Scholar 

  12. Hennessy, S.: The role of digital artefacts on the interactive whiteboard in supporting classroom dialogue. J. Comput. Assist. Learn. 27(6), 463–489 (2011)

    Article  Google Scholar 

  13. Bruner, J.S.: The Culture Of Education. Harvard University Press, Cambridge (1996)

    Google Scholar 

  14. Schön, D.A.: The Reflective Practitioner: How Professionals Think in Action, vol. 5126. Basic Books, New York (1983)

    Google Scholar 

  15. Zurita, G., Baloian, N., Baytelman, F.: A collaborative face-to-face design support system based on sketching and gesturing. Adv. Eng. Inform. 22(3), 340–349 (2008)

    Article  Google Scholar 

  16. Zurita, G., Baloian, N., Baytelman, F.: A face-to-face system for supporting mobile collaborative design using sketches and pen-based gestures. In: 2006 10th International Conference on Computer Supported Cooperative Work in Design CSCWD 2006, IEEE (2006)

    Google Scholar 

  17. Guzdial, M., Rick, J., Kehoe, C.: Beyond adoption to invention: Teacher-created collaborative activities in higher education. J. Learn. Sci. 10(3), 265–279 (2001)

    Article  Google Scholar 

  18. Van der Lugt, R.: Brainsketching and how it differs from brainstorming. Creativity Innov. Manage. 11(1), 43–54 (2002)

    Article  Google Scholar 

  19. Van der Lugt, R.: How sketching can affect the idea generation process in design group meetings. Des. Stud. 26(2), 101–122 (2005)

    Article  Google Scholar 

  20. Lane, D., Seery, N., Gordon, S.: Promoting creative discovery and mental synthesis through freehand sketching. In: Visualizing Change–Graphics on the Horizon ASEE Engineering Design Graphics Division 65th Mid-Year Conference October (2010)

    Google Scholar 

  21. Pickens, J.: Brainsketching. University of Oklahoma, Norman (1980)

    Google Scholar 

  22. Linsey, J.S., et al.: An experimental study of group idea generation techniques: understanding the roles of idea representation and viewing methods. J. Mech. Des. 133(3), 031008-1–15 (2011)

    Article  Google Scholar 

  23. Shah, J.J., Vargas‐Hernandez, N.O.E., Summers, J. D., Kulkarni, S.: Collaborative sketching (C‐Sketch)—An idea generation technique for engineering design. J. Creative Behav. 35(3), 168–198 (2001)

    Article  Google Scholar 

  24. Beavers, J., et al.: The Learning Experience Project: Enabling Collaborative Learning with Conference XP. Microsoft Research (2004)

    Google Scholar 

  25. Alvarez, C., et al.: Collboard: fostering new media literacies in the classroom through collaborative problem solving supported by digital pens and interactive whiteboards. Comput. Educ. 63, 368–379 (2013)

    Article  Google Scholar 

  26. van Joolingen, W.R., et al.: Co-Lab: research and development of an online learning environment for collaborative scientific discovery learning. Comput. Hum. Behav. 21(4), 671–688 (2005)

    Article  Google Scholar 

  27. Titus, P.A.: Applied creativity: the creative marketing breakthrough model. J. Mark. Educ. 29(3), 262–272 (2007)

    Article  Google Scholar 

  28. Aylesworth, A.: Improving case discussion with an improv mind-set. J. Mark. Educ. 30(2), 106–115 (2008)

    Article  Google Scholar 

  29. Carroll, E.A., et al.: Creativity factor evaluation: towards a standardized survey metric for creativity support. In: Proceedings of the Seventh ACM Conference on Creativity and Cognition, pp. 127–136 (2009)

    Google Scholar 

  30. Frez, J., Baloian, N., Zurita, G.: Software platform to build geo-collaborative systems supporting design and planning. In: 2012 IEEE 16th International Conference on Computer Supported Cooperative Work in Design (CSCWD), IEEE (2012)

    Google Scholar 

  31. Baloian, N., Gutierrez, F., Zurita, G.: An architecture for developing distributed collaborative applications using HTML5. In: 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), IEEE (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nelson Baloian .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Zurita, G., Cárdenas, C., Baloian, N. (2015). Sketchpad: A Learning Tool Supporting Creativity in Collaborative Learning Activities. In: Baloian, N., Zorian, Y., Taslakian, P., Shoukouryan, S. (eds) Collaboration and Technology. CRIWG 2015. Lecture Notes in Computer Science(), vol 9334. Springer, Cham. https://doi.org/10.1007/978-3-319-22747-4_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-22747-4_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22746-7

  • Online ISBN: 978-3-319-22747-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics