Overview
- Packed with exercises
- Designed to help the reader strengthen his ability to use 3D graphics through practice
- Includes supplementary material: sn.pub/extras
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Table of contents (16 chapters)
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3D1: Introduction to 3D Modeling
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3D2: Optimization and Surfaces
Keywords
About this book
Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics
Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.
All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Computer Graphics for Artists: An Introduction
Authors: Andrew Paquette
DOI: https://doi.org/10.1007/978-1-84800-141-1
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2008
eBook ISBN: 978-1-84800-141-1Published: 20 March 2008
Edition Number: 1
Number of Pages: XVIII, 270
Number of Illustrations: 231 b/w illustrations, 222 illustrations in colour
Topics: Computer Applications, Computer Graphics, Arts, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Appl. in Arts and Humanities