Skip to main content
Log in

Computer simulation of a self-preserving and learning organism

  • Published:
The bulletin of mathematical biophysics Aims and scope Submit manuscript

Abstract

The objective of the present work is to describe a technique general enough to be applied to the simulation of a fairly wide range of biological phenomena rather than the explicatory-predictive treatment of a specific problem. A model of an organism is built and studied by computer simulation. The organism has a major goal, survival, and various subgoals, such as optimization of its state of health, maximization of pleasure, minimization of pain, exploration and control of its environment, etc. It perceives a set of stimuli and emits a set of responses the quality of which improves with experience. Various learning processes are incorporated in the “cognitive mechanism” of the organism. The description of the model is followed by an outline of the computer program and, finally, the results of a trial run are discussed.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Literature

  • Findler, N. V. 1966. “Computer Models of the Learning Process.”Proc. Inst. Symp. on Mathematical and Computational Methods in the Social and Life Sciences. Rome, Italy (July).

  • Findler, N. V. 1967. “On a Computer Language Which Simulates Associative Memory and Parallel Processing.”Proc. NATO Symp. on Computer Systems. Lyngby, Denmark (August).

  • Findler, N. V. 1968. “Experiments in Machine Learning.” To be published in theProc. Systems Science and Cybernetics Conf. San Francisco (October).

  • Toda, M. 1962. The Design of a Fungus-Eater; A Model of Human Behavior in an Unsophisticated Environment”.J. Beh. Sc.,7, 164–183.

    Article  Google Scholar 

  • Toda, M. 1963a. “The Optimal Strategies in Some Simple Fungus-Eater Games.”Div. of Math. Psych. Repott No. 1, Institute for Research, State College, Pennsylvania. (March).

    Google Scholar 

  • Toda, M. 1963b. “Pre- and Post-Decisional Processes of the Fungus-Eater.”Ibid. Div. of Math. Psych. Report No. 6 (May).

  • Toda, M. 1967. “The Optimal Behavior of a Fungus-Eater: A Hypothetical Robot in a Simple Environment”.Western Man. Sc. Inst., UCLA Working Paper No. 121 (June).

  • Weizenbaum, J. 1963. “Symmetric List Processor”.Comm. ACM,6, 524–544.

    Article  MATH  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Additional information

The programming part of the present work was done by W. R. McKinzie, while the writingup of the paper was a joint effort between the two authors. In its original form, this work was a term project of W. R. McKinzie for a course on Numerical Techniques of Simulation given by N. V. Findler.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Findler, N.V., McKinzie, W.R. Computer simulation of a self-preserving and learning organism. Bulletin of Mathematical Biophysics 31, 247–253 (1969). https://doi.org/10.1007/BF02477004

Download citation

  • Received:

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF02477004

Keywords

Navigation