Abstract
An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.
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Rajan, N., Prasad, U.R. & Rao, N.J. Planar pursuit-evasion with variable speeds, part 2, barrier sections. J Optim Theory Appl 33, 419–432 (1981). https://doi.org/10.1007/BF00935253
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DOI: https://doi.org/10.1007/BF00935253