Abstract
The necessity to model the mental ingredients of norm compliance is a controversial issue within the study of norms. So far, the simulation-based study of norm emergence has shown a prevailing tendency to model norm conformity as a thoughtless behavior, emerging from social learning and imitation rather than from specific, norm-related mental representations. In this paper, the opposite stance—namely, a view of norms as hybrid, two-faceted phenomena, including a behavioral/social and an internal/mental side—is taken. Such a view is aimed at accounting for the difference between norms, on one hand, and either behavioral regularities (conventions) on the other. This paper, in particular, is addressed to find out the internal ingredients required for the former distinction, i.e., to model norms as distinct from mere conventions, and defined as behaviors spreading to the extent that and because the corresponding commands and beliefs do spread as well. After a brief presentation of a normative agent architecture, the results of agent-based simulations testing the impact of norm recognition and the role of normative beliefs in the emergence and innovation of social norms are presented and discussed. More specifically, the present work will endeavour to show that a sudden external constraint (e.g. a barrier preventing agents from moving among social settings) facilitates norm innovation: under such a condition, agents provided with a module for telling what a norm is can generate new (social) norms by forming new normative beliefs, irrespective of the most frequent actions.
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Notes
In a successive work (Shoham and Tennenholtz, 1994), indeed, these authors have introduced the notion of co-learning, which refers to a process in which several agents simultaneously try to adapt to one another’s behavior so as to produce desirable global system properties. Of particular interest are two specific co-learning settings, which relate to the emergence of conventions and the evolution of cooperation in societies, respectively. Despite the indubitable significance of this work, the treatment of norms as emerging conventions resulting from co-learning processes, can only deal with how preexisting actions are gradually generalized or dropped.
Throughout the paper, we will speak of goals from the point of view of computer science and autonomous agent theory. In particular, a goal is a wanted world-state that triggers and guides action (Conte 2009).
For example, Posner and Rasmusen (1999) cope with the creation and destruction of norms, but with special reference to sanctions. The issue is certainly not uninteresting, but for the aim of this paper we prefer to focus just on detecting which are the cues that lead an agent to interpret a social behavior as normative, putting for the moment aside questions about sanctions and enforcement mechanisms.
At the moment, the normative beliefs’ salience can only increase, depending on how many instances of the same normative belief are stored in the Normative Board. This feature has the negative effect that some norms become highly salient, exerting an excessive interference with the decisional process of the agent. We are now improving the model, adding the possibility that, if the normative belief is inactive for a certain amount of time, its salience will decrease.
It has to be said that the input we have modelled is far from accounting for the extraordinary complexity of norms.
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Acknowledgments
This work was supported by the EMIL project (IST-033841), funded by the Future and Emerging Technologies program of the European Commission, in the framework of the initiative Simulating Emergent Properties in Complex Systems.
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Campenní, M., Andrighetto, G., Cecconi, F. et al. Normal = Normative? The role of intelligent agents in norm innovation. Mind Soc 8, 153–172 (2009). https://doi.org/10.1007/s11299-009-0063-4
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DOI: https://doi.org/10.1007/s11299-009-0063-4