Overview
- Authors:
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Nadia Magnenat Thalmann
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MIRALab, CUI, University of Geneva, Geneva, Switzerland
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Daniel Thalmann
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Computer Graphics Lab, Swiss Federal Institute of Technology, Lausanne, Switzerland
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Table of contents (13 chapters)
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Front Matter
Pages i-xiii
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 1-2
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 3-12
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 13-17
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 19-40
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 41-60
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 61-70
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 71-86
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 87-99
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 101-128
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 129-152
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 153-174
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 175-188
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- Nadia Magnenat Thalmann, Daniel Thalmann
Pages 189-201
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Back Matter
Pages 203-245
About this book
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Authors and Affiliations
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MIRALab, CUI, University of Geneva, Geneva, Switzerland
Nadia Magnenat Thalmann
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Computer Graphics Lab, Swiss Federal Institute of Technology, Lausanne, Switzerland
Daniel Thalmann