Skip to main content
Log in

Gaming Motivations as a Guide to Treating Problematic Gaming Behaviors

  • Published:
Journal of Technology in Behavioral Science Aims and scope Submit manuscript

Abstract

With the recent edition of Gaming Disorder to the ICD-11, it is imperative for clinicians to explore avenues to treat individuals who may seek treatment for videogame-related difficulties. An important factor in treating addictive behavior disorders is to select adaptive, appropriate replacement behaviors. Thus, this study explored typical non-gaming-related activities enjoyed by gamers as predicted by their gaming interests, with a goal of predicting targeted replacement behaviors based on gamer motivations. Online data were collected for 216 participants. Each participant completed a Gamer Motivation Profile and a General Interests Profile, and multiple regression analyses were conducted to test the degree to which gaming motivations also predicted interest in other, non-gaming-related activities. A number of significant, meaningful results emerged, both in positive and negative directions. For example, socially motivated gamers tended to also enjoy social activities outside of gaming, while showing decreased interest in creative activities. Similarly, immersion-oriented gamers tended to have higher interest in Intellectual activities, with decreased interest in Social activities and in Vacationing. Preliminary results revealed insights that can be used by clinicians in making targeted recommendations of replacement behaviors for problematic gamers, based on their specific Gamer Motivation Profiles.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1

Similar content being viewed by others

Notes

  1. Gender was dummy coded in this case as “Female = 1” and “Not Female = 0.” However, because gender is a dichotomous, nominal variable, the values of the standardized betas for gender should not be interpreted in the same manner as they are for continuous variables.

References

  • Aarseth, E., Bean, A. M., Boonen, H., Carras, M. C., Coulson, M., Dias, D.,…van Rooij, A. J. (2017). Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions, 6(3), 267–270.

    Article  PubMed  PubMed Central  Google Scholar 

  • American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). Arlington: American Psychiatric Publishing.

    Book  Google Scholar 

  • BBC News. (2005). South Korean dies after games session. BBC News. Retrieved from http://news.bbc.co.uk/go/pr/fr/-/2/hi/technology/4137782.stm. Accessed 27 June 2018.

  • Bean, A. M., Nielsen, R. K. L., van Rooij, A. J., & Ferguson, C. J. (2017). Video game addiction: The push to pathologize video games. Professional Psychology: Research and Practice, 48(5), 378–389.

    Article  Google Scholar 

  • Bouton, M. E. (2014). Why behavior change is difficult to sustain. Preventive Medicine, 68, 29–36. https://doi.org/10.1016/j.ypmed.2014.06.010.

    Article  PubMed  Google Scholar 

  • Griffiths, M. D., & Meredith, A. (2009). Videogame addiction and its treatment. Journal of Contemporary Psychotherapy, 39(4), 247–253. https://doi.org/10.1007/s10879-009-9118-4.

    Article  Google Scholar 

  • Harris, P. A., Taylor, R., Thielke, R., Payne, J., Gonzalez, N., & Conde, J. G. (2009). Research electronic data capture (REDCap) – a metadata-driven methodology and workflow process for providing translational research informatics support. Journal of Biomedical Informatics, 42(2), 377–381.

    Article  PubMed  Google Scholar 

  • Henry, A. (2000). Pediatric Interest Profiles. The Psychological Corporation. Retrieved 6/27/2018 from https://www.moho.uic.edu/productDetails.aspx?aid=43. Accessed 27 June 2018.

  • Hunt, K. & Ng, N. (2015). Man dies in Taiwan after 3-day online gaming binge. CNN. Retrieved from https://www.cnn.com/2015/01/19/world/taiwan-gamer-death/index.html. Accessed 27 June 2018.

  • Kardefelt-Winther, D., Heeren, A., Schimmenti, A., van Rooij, A., Maurage, P., Carras, M., … Billieux, J. (2017). How can we conceptualize behavioural addiction without pathologizing common behaviors? Addiction, 112(10), 1709–1715.

    Article  PubMed  PubMed Central  Google Scholar 

  • Kielhofner, G. (1995). A human model of occupation: theory and application (2nd ed.). Baltimore: Williams & Wilkins.

    Google Scholar 

  • King, D. L., Delfabbro, P. H., Doh, Y. Y., Wu, A. M. S., Kuss, D. J., Pallesen, S., … Sakuma, H. (2018). Policy and prevention approaches for disordered and hazardous gaming and internet use: an international perspective. Prevention Science, 19(2), 233–249.

    Article  Google Scholar 

  • Mills, D. J., Milyavskaya, M., Heath, N. L., & Derevensky, J. L. (2017). Gaming motivation and problematic video gaming: the role of needs frustration. European Journal of Social Psychology, 48(4), 551–559. https://doi.org/10.1002/ejsp.2343.

    Article  Google Scholar 

  • Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Möẞle, T., et al. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. Addiction, 109(9), 1399–1406.

    Article  PubMed  Google Scholar 

  • Rothman, K. J. (1990). No adjustments are needed for multiple comparisons. Epidemiology, 1, 43–46.

    Article  PubMed  Google Scholar 

  • Spencer, R. (2007). Man dies after 7-day computer game session. The Telegraph. Retrieved from https://www.telegraph.co.uk/news/worldnews/1544131/Man-dies-after-7-day-computer-game-session.html. Accessed 27 June 2018.

  • World Health Organization. (2018). International classification of diseases – 11th edition (online version). Retrieved 6/27/2018 from https://icd.who.int/browse11/l-m/en. Accessed 27 June 2018.

  • Yee, N. (2006). Motivations for play in online games. CyberPsychology and Behavior, 9, 772–775.

    Article  PubMed  Google Scholar 

  • Yee, N. (2014). The proteus paradox: how online games and virtual worlds change us – and how they don’t. New Haven: Yale University Press.

    Google Scholar 

  • Yee, N., Ducheneaut, N., & Nelson, L. (2012). Online Gaming Motivations Scale: development and validation. In Proceedings of CHI 2012 (pp. 2803–2806).

    Google Scholar 

  • Zajac, K., Ginley, M. K., Chang, R., & Petry, N. M. (2017). Treatments for Internet gaming disorder and Internet addiction: a systematic review. Psychology of Addictive Behaviors, 31(8), 979–994. https://doi.org/10.1037/adb0000315.

    Article  PubMed  PubMed Central  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jason L. Steadman.

Ethics declarations

Ethical Approval

The study described in this manuscript adheres to all ethical standards within the Ethics Code of the American Psychological Association. Research oversight was provided by the East Tennessee State University Institutional Review Board. A waiver of informed consent was granted by the IRB, due to the online nature of this study. Nonetheless, an informed consent page was still included in the online software used to collect data, and participants were able to electronically indicate consent prior to participating in the study.

Data were collected completely anonymously. No identifying information is included in any of the data or within the manuscript.

Conflict of Interest

The author declares that there is no conflict of interest.

Additional information

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Electronic supplementary material

ESM 1

(PDF 530 kb)

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Steadman, J.L. Gaming Motivations as a Guide to Treating Problematic Gaming Behaviors. J. technol. behav. sci. 4, 332–339 (2019). https://doi.org/10.1007/s41347-019-00103-z

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s41347-019-00103-z

Keywords

Navigation