Abstract
The behavioral differences between expert and novice performance is a well-studied area in training literature. Advances in technology have made it possible to trace players’ actions and behaviors within an online gaming environment as user-generated data for performance assessment. In this study, we introduce the use of string similarity to differentiate likely-experts from a group of unknown performers (mixture of novices and experts) based on how similar their in-game actions are to that of experts. Our findings indicate that string similarity is viable as an empirical assessment method to differentiate likely-experts from novices and potentially useful as the first performance metric for Serious Games Analytics (SEGA).
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Acknowledgments
This research was made possible in part through funding from the 2009 Defense University Research Instrumentation Program (DURIP) from the U.S. Army Research Office. The authors wished to thank Professor Emerita Sharon Shrock for providing valuable feedback to an earlier draft, and our doctoral students, T. Zhou and I. H. Li, for their assistance in data collection. Screenshot of The Guardian (Fig. 2) is used with permission from the first author.
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Loh, C.S., Sheng, Y. Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics. Educ Inf Technol 20, 5–19 (2015). https://doi.org/10.1007/s10639-013-9263-y
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DOI: https://doi.org/10.1007/s10639-013-9263-y