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On loss aversion, level-1 reasoning, and betting

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Abstract

Previous research suggests that human reaction to risky opportunities reflects two contradicting biases: “loss aversion”, and “limited level of reasoning” that leads to overconfidence. Rejection of attractive gambles is explained by loss aversion, while counterproductive risk seeking is attributed to limited level of reasoning. The current research highlights a shortcoming of this popular (but often implicit) “contradicting biases” assertion. Studies of “negative-sum betting games” reveal high rate of counterproductive betting even when limited level of reasoning and loss aversion imply no betting. The results reflect two reasons for the high betting rate: initial tendency to participate and slow learning. Under certain conditions, the observed betting rate was higher than the rate predicted under random choice even after 250 trials with immediate feedback. These results can be captured with a model that assumes a tendency to select strategies that have led to good outcomes in a small set of similar past experiences, and allows for an initial framing effect.

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Notes

  1. Sonsino (1995, 1998) and Perets and Sonsino (1999) generalize the result to noisy strategic environments.

  2. We run more subjects in Game 6 because (under the level-1 assertion) the other games are similar to each other and to the games studied in previous research. Game 6 is different, and provides the clearest discrimination between the current hypotheses.

  3. In addition, the results show higher entry rates in sets that include the letter A. Whereas we have not predicted this pattern in advance, it appears to be consistent with the current overgeneralization story: in many natural settings the signal A implies higher expected outcomes than the signal D.

  4. Under one justification of this assumption, the numerical value of the instructions-based evidence is much larger than the numerical value of the new evidence (between \(-40 \mathrm{and} +40\)). For example, if the value is \(+\)1,000 or \(-\)1,000 the existence of single instructions-based evidence in the sample masks the effect of at least 25 new experiences. The probability of the event “at least one instructions-based evidence in the sample after \(\hbox {t}_{\mathrm{set}}\) experiences with a particular information set” is \(1-(\hbox {t}_{\mathrm{set}} /[\hbox {s} + \hbox {t}_{\mathrm{set}}])^{k}\).

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Acknowledgments

This paper was supported by a grant from the Israel Science Foundation. The paper benefitted for constructive comments from the participants of the “Theory, Decision, and Applications” meeting held in Paris in June 2011. All authors contributed equally.

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Correspondence to Ido Erev.

Appendices

Appendix 1: instructions of “Game Betting 6”

You are given the possibility to participate in a betting-game as follows:

  • The game has two players: One and Two

  • The bet has four possible outcomes represented by letters: A, B, C, and D

  • The probability of each outcome is 1/4

The payoff to both players will be determined by the following rule:

  • If the realized state is A, Player 2 will pay Player 1 40 points

  • If the realized state is B, Player 1 will pay Player 2 30 points

  • If the realized state is C, Player 2 will pay Player 1 20 points

  • If the realized state is D, Player 1 will pay Player 2 10 points

You have to decide whether you would want to participate in the bet without knowing the actual realized state. Yet, the bet’s organizers will give you some partial information (signal) concerning the realized state before your decision.

  • Player 1 will receive the signal “A or B” when the realized state is A or B. He will get the signal “C or D” when the realized state is C or D.

  • Player 2 will receive the signal A when the realized state is A, the signal “B or C” when the realized state is B or C, and the signal D when the realized state is D.

The structure of the bet is summarized in the next figure:

figure a

The bets’ payoffs will be actually played only if both players (1 and 2) will decide to accept the bet. If one of the players will decide to reject, the bet will not take place and each player will get a payoff of +6 points.

The experiment includes 250 rounds. In each round of the experiment, you have to decide whether you would like to take the bet. If you decided to accept the bet, you should press Enter. Otherwise, you should press Stay Out.

After each round of the experiment, you will observe a feedback window disclosing the following information:

Your response

The other player’s response

The realized state

Your payoff for that round

Your foregone payoff for that round

Your total accumulated score

To exit the feedback window and move to the next trial, you should press Continue.

You start the experiment with 3,000 points.

Your payoff will be determined by your final cumulative score at the end of the experiment. The value of each point is 1 agora (0.01 Shekels).

Appendix 2: instructions of Experiment 2

1.1 Condition Enter

The current experiment includes 250 rounds. In each round, you are given the possibility to participate in a game that has four possible states represented by letters: A, B, C, and D. The probability of each state is 1/4.

You have to decide whether you want to participate in the game without knowing the actual realized state. Yet, the bet’s organizers will give you some partial information (signal) concerning the realized state before your decision. The potential gain or loss from participating in the bet is predetermined by a payoff rule for each realized state.

At each trial you have to decide between “Enter” and “Stay out.” If you decide to stay out you will get a fixed payoff of 6 points. If you decide to enter, your payoff can differ from 6 points.

After each round of the experiment, you will observe a feedback window disclosing the following information:

Your response

Your payoff for that round

Your foregone payoff for that round

Your total accumulated score

You start the experiment with 3,000 points.

Your payoff will be determined by your final cumulative score at the end of the experiment. The value of each point is 1 agora (0.01 Shekels).

1.2 Condition risk

The instructions in condition risk were identical to the instructions in Condition Enter with the exception that third paragraph (in italic) read as follows:

At each trial you have to decide between “safe participation and data collection” and “risky participation and data collection.” If you decide to participate and collect data safely, you will get a fixed payoff of 6 points. If you decide to participate riskily, your payoff can differ from 6 points.

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Erev, I., Gilat-Yihyie, S., Marchiori, D. et al. On loss aversion, level-1 reasoning, and betting. Int J Game Theory 44, 113–133 (2015). https://doi.org/10.1007/s00182-014-0421-2

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