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Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach

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Motion in Games (MIG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6459))

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Abstract

In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenarios including pursuit-evasion on terrains, in multi-level buildings, and in crowds.

This research supported in part by NSF awards CRI-0551685, CCF-0833199, CCF-0830753, IIS-096053, IIS-0917266, NSF/DNDO award 2008-DN-077-ARI018-02, by the DOE NNSA under the Predictive Science Academic Alliances Program by grantDE-FC52-08NA28616, by THECB NHARP award 000512-0097-2009, by Chevron, IBM, Intel, HP, Oracle/Sun and by King Abdullah University of Science and Technology (KAUST) Award KUS-C1-016-04.

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Rodriguez, S., Denny, J., Zourntos, T., Amato, N.M. (2010). Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach. In: Boulic, R., Chrysanthou, Y., Komura, T. (eds) Motion in Games. MIG 2010. Lecture Notes in Computer Science, vol 6459. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16958-8_9

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  • DOI: https://doi.org/10.1007/978-3-642-16958-8_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16957-1

  • Online ISBN: 978-3-642-16958-8

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