Abstract
Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Heldal, I., Bråthe, L., et al.: Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments. In: Schroeder, R., Axelsson, A. (eds.) Avatars at work and play, pp. 97–130. Springer, Heidelberg (2006)
Heldal, I., Schroeder, R. et al.: Immersiveness and Symmetry in Copresent Scenarios. In: Proc. IEEE VR2005, pp. 171–178 (2005)
Brown, R.: Group Processes: Dynamics within and between groups. Blackwell, Oxford (2000)
Scott, C.R.: Communication Technology and Group Communication. In: Frey, L.R. (ed.) The Handbook of Group Communication Theory and Research, pp. 431–472. Sage, Thousand Oaks (1999)
McGrath, J.E.: Groups: Interaction and Performance. Prentice-Hall, Englewood Cliffs (1984)
Neale, D.C., Carroll, J.M., Rosson, M.B.: Evaluating Computer Supported Cooperative Work Models and Frameworks. In: Proc. of Computer Supported Collaborative Work Conference (CSCW’04), pp. 112–121 (2004)
Schroeder, R., Heldal, I., Tromp, J.: The Usability of Collaborative VEs and Methods for the Analysis of Interaction. Presence 15(6), 655–667 (2006)
Hinds, P., Kiesler, S. (eds.): Distributed Work. MIT Press, Massachusetts (2002)
Wolff, R., Roberts, D.J., et al.: A Review of Tele-collaboration Technologies with Respect to Closely Coupled Collaboration. Int. J of Computer Applications in Technology, Special Issue on: Collaborative Multimedia Applications in Technology (2006)
Slater, M., Sadagic, A., et al.: Small-group behavior in a virtual and real environment: A comparative study. Presence 9(1), 37–51 (2000)
Tromp, J., Steed, A., Wilson, J.: Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments. Presence 10(3), 241–267 (2003)
Heldal, I.: The Usability of Collaborative Virtual Environments: Towards an Evaluation Framework, PhD thesis 2004, Chalmers University of Technology: Gothenburg (2004)
Heldal, I.: Impact of Social Interaction on Usability for Distributed Virtual Environments, Virtual Reality, Springer (in press)
Wilson, J.R.: If VR has changed. then have its human factors? In: Waard, et al.(eds.) Human Factors in the Age of Virtual Reality. Shaker Publishing, pp. 9–30 (2003)
Roberts, D., Heldal, I., et al.: Factors influencing Flow of Object Focused Collaboration in Collaborative Virtual Environments, Virtual Reality, Special Issue on Collaborative Virtual Environments for Creative People, 10(2), 119–133 (2006)
Fencott, C.: Content and Creativity in Virtual Environment Design. In: Proc. of Virtual Systems and Multimedia 1999 (1999)
Waterworth, J.A., Waterworth, E.L.: Affective Creative Spaces: the interactive tent and the illusion of being. In: Proc. on Affective Human Factors Design (2001)
Fischer, G., Giaccardi, E., et al.: Beyond Binary Choices: Integrating Individual and Social Creativity, Human-Computer Studies (IJHCS). Special Issue on Creativity 63(4-5), 482–512 (2005)
Csikszentmihalyi, M.: Creativity: Flow and the Psychology of Discovery and Invention. Harper Perennial, New York (1996)
Vass, M., Carroll, J.M., Shaffer, C.A.: Supporting Creativity in Problem Solving Environments. In: Proc. of the 4th Creativity & Cognition Conference, pp. 31–37 (2002)
Shneiderman, B.: Establishing Framework of Activities for Creative Work. Creativity Support Tools, Communication of the ACM 45(10), 116–120 (2002)
Farooq, U., Carroll, J.M., Ganoe, C.H.: Supporting Creativity in Distributed Scientific Communities. In: Proc. of the International GROUP Conference on Supporting Group Work, pp. 217–226 (2005)
Short, J., Williams, E., Christie, B.: The Social Psychology of Telecommunications. John Wiley, London (1976)
Garau, M.: The Impact of Avatar Fidelity on Social Interaction in Virtual Environments. Department of Computer Science. University College London, London (2003)
Polanyi, M.: The Tacit Dimension. Garden City, NY., Doubleday (1966)
Brogni, A., Slater, M., Steed, A.: More Breaks Less Presence. In: Proc. Presence 2003, The 6th Annual International Workshop on Presence (2003)
Bystrom, K.E., Barfield, W.: Collaborative Task Performance for Learning Using a Virtual Environment. Presence 8(4), 435–448 (1999)
Slater, M., Linakis, V., et al.: Immersion, Presence, and Performance in Virtual Environments: An Experiment with Tri-Dimensional Chess. In: Proc. ACM Virtual Reality Software and Technology, pp. 163–172 (1996)
Waterworth, E.L., Waterworth, J.A.: Focus, locus, and sensus: The three dimensions of virtual experience. Cyberpsychology & Behavior 4(2), 203–213 (2001)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Heldal, I., Roberts, D., Bråthe, L., Wolff, R. (2007). Presence, Creativity and Collaborative Work in Virtual Environments. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_88
Download citation
DOI: https://doi.org/10.1007/978-3-540-73105-4_88
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73104-7
Online ISBN: 978-3-540-73105-4
eBook Packages: Computer ScienceComputer Science (R0)