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Presence, Creativity and Collaborative Work in Virtual Environments

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Human-Computer Interaction. Interaction Design and Usability (HCI 2007)

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Abstract

Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Heldal, I., Roberts, D., Bråthe, L., Wolff, R. (2007). Presence, Creativity and Collaborative Work in Virtual Environments. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_88

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  • DOI: https://doi.org/10.1007/978-3-540-73105-4_88

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73104-7

  • Online ISBN: 978-3-540-73105-4

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