Abstract
‘User-experience’ reviews key literature surrounding arguably the central piece of the VR puzzle, the user. The chapter begins with a brief outline of physiological issues, specifically adverse effects pertaining to cybersickness, before addressing psychological components of user-experience including flow, diegesis and fun. Throughout this chapter, the role of sound is considered as we observe how every facet of user-experience has a significant connection to sound. This chapter closes with a discussion of the implications of VR for identity and our understanding of ourselves. Taking notions from digital games a step further, the central assertion raised here is that VR is dramatically changing our concept of the Self by presenting us with seemingly limitless opportunities for customising our existing identity and forming entirely new ones.
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Garner, T.A. (2018). User-Experience. In: Echoes of Other Worlds: Sound in Virtual Reality. Palgrave Studies in Sound. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-65708-0_4
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