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IT/Technology: Design and Development of Computer Games

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Abstract

This chapter describes the activities conducted as part of the IT/Technology team in the FI3T project, which focuses on familiarizing students with computing and software development through game development. We first give an overview of the computing field and its relationship to K-12 education. Then, we outline the major college degrees and programs as well as career opportunities related to computing. We discuss the skills required from and learned by students in computing. Then, we describe major activities conducted as part of the IT/Technology group during a two-year period and relate those activities to high school state and national standards. Finally, we summarize some of the projects (computer games) developed by students and compile a list of resources for technology teachers/students use.

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References

  • Dann W, Cooper S, Pausch R (2007) Learning to program with alice, brief edition, ISBN: 0132397757. Prentice Hall, Upper Saddle River

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  • LiveCode (2015). http://livecode.com/. Accessed 30 June 2015

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  • The Joint Task Force for Computing Curricula (2005) Computing Curricula 2005. The overview report covering undergraduate degree programs in computer engineering, computer science, information systems, information technology, software engineering. http://www.acm.org/education/curricula-recommendations. Accessed 30 June 2015

  • TouchDevelop (2015). https://www.touchdevelop.com/. Accessed 30 June 2015

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Acknowledgments

The Fostering Interest in Information Technology (FI3T) project reported in this chapter is funded by the National Science Foundation’s (NSF) Innovative Technology Experiences for Students and Teachers (ITEST) program (Project Award #: 0737326).

The IT/Technology Team consisted of a University of Michigan–Dearborn faculty member Bruce Elenbogen (Professor of Computer and Information Science), high school teachers Williams Silas and Kamal Zaky, undergraduate computer science students Mark Wenske and Nicholas Smith (who participated for one semester), and the author of this chapter (Brahim Medjahed, Professor of Computer and Information Science) as director of the IT/Technology Team.

Bruce Elenbogen brought to the project his expertise and enthusiasm in teaching programming to high school students. He designed the activities and materials for the workshops and led the students through their assignments. Williams Silas and Kamal Zaky, experienced high school technology/math teachers, knew how to keep students focused and motivated throughout the project lifetime. Mark Wenske and Nicholas Smith provided valuable assistance to students and all team members.

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Correspondence to Brahim Medjahed .

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Medjahed, B. (2016). IT/Technology: Design and Development of Computer Games. In: Duran, M., Höft, M., Medjahed, B., Lawson, D., Orady, E. (eds) STEM Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-26179-9_4

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  • DOI: https://doi.org/10.1007/978-3-319-26179-9_4

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  • Publisher Name: Springer, Cham

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