Abstract
The general video game AI (GVGAI) framework and its associated competition have provided to the AI research community with a tool to investigate General AI in the domain of games. For decades, games have been used as benchmarks to perform AI research: they are fast and cheap simulations of the real world and (this can’t be overlooked) they are fun. Soon thereafter, work in games led to establishing comparison of AI performance among researchers, which subsequently took investigators and practitioners to establish competitions around them.
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Liébana, D.P. (2020). Introduction. In: General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence. Springer, Cham. https://doi.org/10.1007/978-3-031-02122-0_1
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DOI: https://doi.org/10.1007/978-3-031-02122-0_1
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-00994-5
Online ISBN: 978-3-031-02122-0
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