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This video segment shows how to change important properties such as Position, Scale and Rotation.
- premiere pro
- motion graphics
- effect controls
About this video
- Navin Kulshreshtha
- First online
- 31 January 2019
- Online ISBN
- Copyright information
- © Navin Kulshreshtha 2019
[Audio Starts at 00:00:01]
Kulshreshtha: So a very important panel when creating motion graphics is called the effects control panel. Right now I’m in the default work space and the effect controls panel is usually located in the top left corner here. You can always find it by going to the Window menu and clicking on effect controls. That should make it visible on your screen somewhere. Now right now the effect controls panel is completely blank because it shows us the properties of a selected clip inside of the timeline. Right now I haven’t selected anything so I am going to click on the clip inside of track two which is called compass. When I click on that it’s going to reveal several properties in the effect controls panel such as position, scale, rotation. Now on your screen you might not be able to see these properties immediately.
What you need to do is you need to find where it says motion and then click on the little triangle right next to the word motion and that will reveal all of these properties. Now these are called fixed effects, position, scale, rotation and the other ones. That means that they are by default visible on all visual clips. That means video clips and still images. The first one is called position. There are two values for position. The first one is the horizontal position, the second one is the vertical position. You can also think of these as an x access and a y access. You can manually change these numbers so right now I can see that the horizontal position is 960. I can manually click on it and then type in a value and you can see how the position has shifted slightly. The position is measured in pixels from the top left corner of the screen.
Now when I move my mouse over top of this number two my cursor becomes a hand with a double headed arrow. Now this is called the scrubby finger. That means that I can click and then drag my mouse to the left or to the right in order to visually change this number so as I’m changing the number over here I can see it visually changing in the program monitor. I can do it with this value, I can also do it with this value so again what we need to do is click, make sure you keep your mouse button held down then move your mouse or drag your mouse to the left and to the right in order to use this feature called the scrubby finger. It’s very useful. If I want to reset it back to its original value I can click on the little reset parameter button like that and that’ll bring it back to normal.
The scale you can think of it as a percentage anything below one hundred will make the graphic smaller, anything above one hundred will make the graphic larger. I’m going to reset that back to one hundred. We also have a rotation. Rotation is measured in degrees so a full rotation would be 360 degrees and you can see that as I change the rotation value the word compass is spinning around. Now if you look carefully at the word compass it’s actually not rotating from the center of the word. It looks like it’s a little bit off center. I’m going to reset that and that brings us to the anchor point. If I click on the word anchor point right here it’ll actually reveal the anchor point to me.
It is a circle with a crosshair in it and the anchor point is very important when it comes to rotation because when you rotate something it’s going to rotate around the anchor point and so if I wanted to rotate the word compass from its center I can drag and I can move the anchor point to the center of the word and now when I rotate it, it will actually rotate from its center. If I move the anchor point to the edge of the word then it’s going to rotate from the edge of the word.
So the anchor point is very important when it comes to rotation but it’s also relevant when you scale because when you scale something it’s going to scale from the anchor point also when you position or move something around the screen the position is going to be measured from the top left corner to the anchor point so the anchor point is most prominent when you rotate but it’s also relevant when you change the scale and the position. Now at this point we’re not animating anything.
We are simply changing the properties and if I play anything in the timeline you’ll notice how nothing is moving, nothing is really changing over time. In order to do that we need to create key frames and before we do that let’s just reset everything back to normal. Now you can reset individual properties by clicking on the reset parameter button, you can also reset all of the properties at once by finding the word motion and then following it over and clicking on the reset button here and that’ll reset everything back to its original values and now that you are familiar with the effect controls panel now we can actually start creating an animation.