Animating and Creating 3D Objects in After Effects

Adding a Cinema 4D Lite Object to an After Effects Project

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This video segment demonstrates adding a Maxon Cinema 4D layer to a project in After Effects.

Keywords

  • Create
  • After Effects
  • Cinema 4D
  • C4D
  • project
  • interface

About this video

Author(s)
Jeff Shaffer
First online
14 March 2019
DOI
https://doi.org/10.1007/978-1-4842-4552-1_1
Online ISBN
978-1-4842-4552-1
Publisher
Apress
Copyright information
© Jeff Shaffer 2019

Video Transcript

OK. So, where we left off, we were in cinema 4D. We’ve animated all the keyframes in the animation layout, at the moment. I want to jump over to After Effects, but first we should make sure we save this project. I already saved mine, but we can do a Command-S on that– save that.

And then you should have already had After Effects open, to get into Cinema 4D in the first place. But I’m going to jump over to After Effects. And you should, if you were working there– right there, it’s in 4D– saved it– going through After Effects, it should show up in your composition that we were using, the Death Star composition. Sphere C4D is what you see here, which is that Cinema 4D file. If, for some reason, you don’t see that– say, it was missing– you can certainly do a File, Import, File, navigate to that sphere file that we just did, and there we are.

So it should show up. I’ll scroll ahead so we can actually see the file. There’s the file.

And, while we’re in this, I’m in the standard workspace, here. And I want to see Effects Controls. So, if you’re not seeing that, you go Window, Effects Controls. I’m seeing it here. And here’s the Cineware effect. And we have different settings that we can put in place here.

I’m going to make sure that this is going to be on Standard Final, so we can see it in good detail when we need to– like you just saw there, as it updated. I’m going to keep the textures in RAM, and I’m going to use the Cinema 4D camera. The other thing I want to make sure of is, in the After Effects Composition settings, I’m going to go to the 3D renderer and make sure the renderer is Cinema 4D.

So all that should be in place, and we now have the sphere in the project. You can see, once I put it into the project I can also have a composition. And I recommend putting this into a composition. If you don’t have a comp already– say, this was missing– you could certainly take this, drag-and-drop it onto here, and create a composition. Again, it will pop this up, and you just want to make sure you’ve got your settings the same, like so.

So, going back to this, now, I have my sphere in here. I’m going to have to scroll ahead, because it’s about 10 seconds in when we actually see this thing. There it is.

And then we’re going to get started on creating another layer to go in here. So we have the Death Star. We’ll make sure the sphere comp is in there. That should update. And there we are.

Once it’s in a comp like this, too, this will allow you to move this around in the frame, too. So, if it’s not where you want it right off the bat, you would be able to adjust it. This is really the only way you’d be able to do it, because, if I try to do it directly with this, I get this error. So it needs to be in a comp, so that you’ll be able to move it around. So there you can see that’s happening.

Going back to the Death Star comp, down here at the bottom– and we’re in these standard workspace, at the moment, if you’re not in that. Or, if you’re not seeing the panels the same way I have it here, you can always go to Window, Workspace, and Reset to that saved layout so you’ll see it the same way. Either Standard or Default would work, here, in this case.

The next thing we’re going to do is we’re going to create a background layer of a starfield. So we will do that in the next segment.