Doomstone Citadel: Volume 2 Learn Orienting Interactables, Hand Poses, Distance Grabbing, and More for a VR FPS

  • Christopher Coutinho

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Create a FPS-style game for Virtual Reality using Unity’s VRTK4. ‘Doomstone Citadel’ is set during World War II, you’ll step into the boots of a skilled allied Commando on a daring mission to infiltrate the infamous Doomstone Citadel and dismantle the terror war machine from within.

You will learn to create a polished grabbing mechanic using Orientation Handles and Hand Poses. Then go on to implement a second form of Interaction, i.e., Distant Interactions, by implementing a Distance Grab Mechanic, followed by implementing a Telekinesis Grab, where you will have dropped objects levitate to your hand. Next, we will learn to implement VRTK’s Seamless Locomotion system which would best suit your VR FPS game. This is followed by setting up Pseudo Body to represent your real-world body.

You Will

  • Learn the mechanics involved with Distant Interaction by Distance Grabbing an object in VR

  • Find out how to implement Seamless Locomotion for your game

  • Understand Vignette – Tunneling effect to avoid motion sickness

Who Is This Video For

Intermediate Unity developers who are well versed with the Unity Editor would find the book useful. Knowledge of how Unity Prefabs function and an understanding of how events work in general would be helpful. You will also need to know C# scripting for Unity.

This video shows how to create grabbing mechanism using Orientation Handles and Hand Poses as well as VRTK’s Locomotion system for a VR FPS game.

About The Author

Christopher Coutinho

Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated.

 

About this video

Author(s)
Christopher Coutinho
DOI
https://doi.org/10.1007/979-8-8688-0182-2
Online ISBN
979-8-8688-0182-2
Total duration
1 hr
Publisher
Apress
Copyright information
© The Editor(s) (if applicable) and The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024

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Video Transcript

Hello, everyone. Welcome to Volume 2 of the Doomstone Citadel VR Game Development series. In this volume you will focus on enhancing realism and player interaction. You’ll master the art of orienting weapons with orientation handles, creating authentic hand poses for weapons and ammo, and implementing a distance grab mechanic. Additionally, you will dive into seamless locomotion techniques and explore the importance of a pseudobody in VR environments.

Get ready to elevate your VR game development skills to the next level.