Setting Up 3ds Max and V-Ray for Quick Test Renders
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Explore V-Ray lighting and rendering with 3ds Max to add professional effects to all of your projects. In this video, you will work with V-Ray parameters, tolls, modifiers, and lights through practical examples. Along the way, you will see many useful tips and tricks, and adopt best practices with workflows, techniques, and methodologies to gain a solid foundation to consistently create amazing lighting.
What You Will Learn
Create consistent and high-quality renders
Understand how to troubleshoot rendering errors
Build a solid understanding of render elements
Who This Video Is For
3D visualizers, designers, architects, and interior designers looking to enhance their lighting and rendering skills with 3ds Max and V-Ray.
About The Author
Jamie Cardoso is a renowned author, reviewer, computer artist and technologist with years of experience creating state-of-the-art 3D photomontages, VR, stereos, photorealistic interior and exterior visualizations for architects, designers, and more. Much of Jamie’s work and contributions have been featured in books and magazines such as, 3D World, 3D Artist, CG Society, TutsPlus, and 3D Total. In his spare time (whenever that is), Jamie shares some of his knowledge with users by posting free step-by-step-tutorials on his Blog, YouTube page, Facebook, LinkedIn, and Patreon page.
About this video
- Jamie Cardoso
- Online ISBN
- Total duration
- 49 min
- Copyright information
- © Jamie Cardoso 2019
Hello, everyone. Welcome to Lighting and Rendering with 3DS Max and V-Ray. Let’s start by introducing myself. I’m Jamie Cardoso. I’m a 3D consultant and a 3D author of many popular books about 3D Max, mental ray and V-Ray. Some of my work has been featured magazines and films. You can find out more about me by Googling my name, Jamie Cardoso, or by visiting my blog, Pateron page, Facebook or my new YouTube channel.
In this course, we’ll start by setting up 3D Max and V-Ray basic parameters, followed by creating and fine-tuning V-Ray override material, global illumination, image fields and the color-mapping parameters. We also are going to optimize an image sampler, exposure controls and position of V-Ray sunlight accordingly. In the final step, we’ll introduce other V-Ray objects and enter in key parameters for the final render.