Abstract
These days we are witnessing a tremendous increase in the availability of personal communication devices that are able to provide ubiquitous connection. As a result, we can also see an increasing demand for mobile services where content is personalized based on user location and context. Mobile multiplayer gaming is today provided as a service and, of course, is not an exception. Unfortunately, differently from other legacy services, location- and context-based gaming strictly requires near-field communication to interact with nearby players in order to create teams and arenas. Since currently adopted technologies suffer from scalability (Bluetooth) or energy (WiFi) constraints, Opportunistic Networks (ONs) have already been addressed as a viable solution to involve potential players which are located in the surrounding area. Nevertheless, it is not yet clear how player experience will be affected by the increased delay and probabilistic message forwarding introduced by an ON. In this chapter the aforementioned phenomenon will be addressed in order to achieve a better understanding of the problem, and, thanks to a case study, guidelines for game designers will be provided to actually deliver a compelling and intriguing experience through an opportunistic game.
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Maggiorini, D., Ripamonti, L.A., Quadri, C. (2015). Opportunistic Networking for Games and Entertainment. In: Nakatsu, R., Rauterberg, M., Ciancarini, P. (eds) Handbook of Digital Games and Entertainment Technologies. Springer, Singapore. https://doi.org/10.1007/978-981-4560-52-8_22-1
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DOI: https://doi.org/10.1007/978-981-4560-52-8_22-1
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