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Immersive Environments

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Encyclopedia of Science Education
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Synonyms

Immersive simulations; Virtual reality environments; Virtual worlds

Definition

Immersive environments are digitally mediated learning environments designed to engage users in an artificially created, make-believe “world.” Immersive environments may take on a broad range of forms, with affordances for varying degrees of sensory immersion and awareness of the user’s physical self or the presence of others. Types of immersive environments extend from massively multiplayer online role-playing games (MMORPGs; e.g., World of Warcraft) and multiuser online virtual worlds (e.g., Second Life) to surround-screen projection-based virtual reality environments (e.g., Cave Automatic Virtual Environments, CAVE).

In MMORPGs, users log into the game from a computer or a game console and assume the role of a character to accomplish the goals of the game – often collaborating and competing with other distributed players who log in from their own computers. Multiuser virtual worlds are similar to...

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References

  • Dede C (2009) Immersive interfaces for engagement and learning. Science 323:66–69

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  • Lui M, Slotta JD (2014) Immersive simulations for smart classrooms: exploring evolutionary concepts in secondary science. Technology, Pedagogy and Education 23(1):57–80

    Article  Google Scholar 

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Correspondence to Michelle Lui .

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© 2014 Springer Science+Business Media Dordrecht

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Lui, M. (2014). Immersive Environments. In: Gunstone, R. (eds) Encyclopedia of Science Education. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6165-0_39-1

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  • DOI: https://doi.org/10.1007/978-94-007-6165-0_39-1

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  • Online ISBN: 978-94-007-6165-0

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