Encyclopedia of Science Education

Living Edition
| Editors: Richard Gunstone

Games for Learning

  • Mario M. Martinez-Garza
  • Douglas B. Clark
Living reference work entry
DOI: https://doi.org/10.1007/978-94-007-6165-0_37-1


Main Text

Games for learning is a collective term referring to digital games that are purposefully designed to help players learn about a particular topic. A digital game is an interactive form of entertainment in which a player’s experience is mediated by computer software. Once limited to desktop computers and young boys, digital games are now popular across genders and ages on a large number of electronic devices, such as mobile phones, tablet computers, and specialized gaming consoles (Kafai et al. 2008).

Traditional classroom approaches to science education, with their focus on explicit formalized knowledge structures, seldom connect to or build upon people’s tacit intuitive understandings. Well-designed digital games, however, may serve to help learners build informal yet accurate understandings of certain concepts due to their situated and enacted nature (e.g., Gee 2007)....


Science Education Science Learning Game Experience Educational Game Digital Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Copyright information

© Springer Science+Business Media Dordrecht 2014

Authors and Affiliations

  1. 1.Peabody College of Teaching, Learning, and Human DevelopmentVanderbilt UniversityNashvilleUSA