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Gamification and Serious Games

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Game-based learning; Interactive learning events; Mixed reality serious games; Simulations


A video game is a mental contest, played with a computer according to certain rules for amusement, recreation, or winning a stake (Zyda 2005).

A digital game refers to a multitude of types and genres of games, played on different platforms using digital technologies such as computers, consoles, handheld, and mobile devices (DGEI 2013). The concept of digital games embraces this technological diversity. In contrast with terms such as “video games” or “computer games,” it does not refer to a particular device on which a digital game can be played. The common factor is that digital games are fundamentally produced, distributed, and exhibited using digital technologies.

Gamification has been defined as the use of game design elements in nongame contexts and activities (Deterding et al. 2011), which often aim to change attitudes and behaviors (Prandi et al. 2015). Using game-based...

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Correspondence to Papagiannakis George .

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George, P. (2019). Gamification and Serious Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham.

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  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

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Chapter History

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    Gamification and Serious Games
    02 April 2019


  2. Original

    Gamification and Serious Games
    19 October 2017