Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Augmented Reality Entertainment: Taking Gaming Out of the Box

  • G. Stewart Von Itzstein
  • Mark Billinghurst
  • Ross T. Smith
  • Bruce H. Thomas
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_81-1



Augmented reality (AR) is technology that seamlessly adds virtual imagery over a view of the real world, so that it can be seen and interacted with in real time. Azuma says that an AR system is one that has three key defining characteristics (Sutherland 1968): (1) It combines real and virtual content, (2) It is interactive in real time, and (3) It is registered in 3D.


AR can be used in many possible application domains, such as in medicine to show virtual anatomical structures in a real patient’s body (Fig. 1a), marketing where computer graphics appear to pop out of a magazine (Fig. 1b), and architecture where unbuilt virtual buildings can appear in the real world (Fig. 1c).
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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • G. Stewart Von Itzstein
    • 1
  • Mark Billinghurst
    • 1
  • Ross T. Smith
    • 1
  • Bruce H. Thomas
    • 1
  1. 1.School of Information Technology and Mathematical SciencesUniversity of South AustraliaMawson LakesAustralia