Living Reference Work Entry

Encyclopedia of Computer Graphics and Games

pp 1-9

Date: Latest Version

Augmented Reality Entertainment: Taking Gaming Out of the Box

  • G. Stewart Von ItzsteinAffiliated withSchool of Information Technology and Mathematical Sciences, University of South Australia Email author 
  • , Mark BillinghurstAffiliated withSchool of Information Technology and Mathematical Sciences, University of South Australia
  • , Ross T. SmithAffiliated withSchool of Information Technology and Mathematical Sciences, University of South Australia
  • , Bruce H. ThomasAffiliated withSchool of Information Technology and Mathematical Sciences, University of South Australia

Synonyms

Augmented reality gaming; Spatial augmented reality gaming; Virtual reality entertainment; Virtual reality gaming.​

Definition

Augmented reality (AR) is technology that seamlessly adds virtual imagery over a view of the real world, so that it can be seen and interacted with in real time. Azuma says that an AR system is one that has three key defining characteristics (Sutherland 1968): (1) It combines real and virtual content, (2) It is interactive in real time, and (3) It is registered in 3D.

Introduction

AR can be used in many possible application domains, such as in medicine to show virtual anatomical structures in a real patient’s body (Fig. 1a), marketing where computer graphics appear to pop out of a magazine (Fig. 1b), and architecture where unbuilt virtual buildings can appear in the real world (Fig. 1c).
https://static-content.springer.com/image/chp%3A10.1007%2F978-3-319-08234-9_81-1/MediaObjects/326336_0_En_81-1_Fig1_HTML.jpg
Fig. 1

Examples of AR experiences (a) medical, (b) marketing, and (c) architectural

In this chapter, an overview of using AR for gaming and entertainment is provided, one of th ...

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