Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Accessibility of Virtual Reality for Persons with Disabilities

Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_68-1



Immersive virtual reality – i.e., completely blocking out the real world through a virtual reality display – is not currently universally usable or accessible to many persons with disabilities, such as persons with balance impairments.


Virtual reality (VR) has traditionally been too expensive for the consumer market, which has constrained its applicability to high cost applications, such as soldier training, surgical training, and psychological therapy. However, with the decreasing costs of head mounted displays (HMD) and real-time tracking hardware, VR may soon be in homes all over the world. For example, HMDs such as the Oculus Rift (https://www.oculus.com/) for VR and Microsoft’s upcoming Hololens (https://www.microsoft.com/microsoft-hololens/) for augmented reality (AR) will change the way that users play games and experience the surrounding real world, respectively. Moreover, VR and AR can now...

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Authors and Affiliations

  1. 1.Department of Computer ScienceUniversity of Texas at San AntonioSan AntonioUSA