Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay

  • Sylvester ArnabEmail author
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_29-1



Game-based intervention in public health: exploiting the engaging factor of gameplay is the application of game science, techniques, and technologies for supporting public health interventions, specifically focusing on serious games and gamification approaches. Serious games refer to digital game technologies that serve a purpose other than pure entertainment, and gamification is a technique that exploits game concepts and mechanics in non-game contexts in order to motivate engagement and sustain participation in serious activities.


The increase of health impediments due to unhealthy lifestyle has put a lot of pressure on public health spending. Even though public health programs are important in raising awareness toward lowering the prevalence of physical and psychological health complications, the general public should be made accountable for their own health and...

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Disruptive Media Learning LabCoventry UniversityCoventryUK