Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Everyday Virtual Reality

  • Tom Alexander GarnerEmail author
  • Wendy Powell
  • Vaughan Powell
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_259-1



Everyday virtual reality (VR) can describe any activity that the majority of us would typically engage in at least once per day, experienced through the medium of VR. Its meaning is interwoven with user experience and the concept of technological acceptance, which describes users’ feelings toward a technology’s design and its intended purpose. In some contexts, VR already functions as an accepted and almost ubiquitous part of everyday life, while in others, it remains a novel technology – but one with great potential for ubiquity in the near future.


First coined in 1987 by Jaron Lanier (see Slater and Sanchez-Vives 2016), the underlying meaning of VR is one that has broad similarities but also slight differences between its various definitions. VR definitions broadly fall into one of two categories, one more technology focused and the other more centered upon user experience....
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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Tom Alexander Garner
    • 1
    Email author
  • Wendy Powell
    • 1
  • Vaughan Powell
    • 1
  1. 1.VIA ResearchUniversity of PortsmouthPortsmouthUK