Abstract
There are many global challenges in the world. The availability of clean water is one of them. Although the United Nations (UN) has defined access to drinking water as a human right, there are multitudes of people around the world without access to safe drinking water.
The idea of the Democratia-Aqua-Technica initiative is to transform local and regional water conflicts into pathways to peace and democracy by incorporating innovative science and technological approaches. The objective is to develop innovative and sustainable project ideas to solve the most common conflicts related to water issues, while considering the economic, social, and environmental aspects. This chapter provides insight into the cross-media approach, which is used to work for a sustainable future by bridging the gap between higher education and water practice and technology.
The cross-media approach demonstrates the use of digital solutions such as hackathons and an exploration app in the pursuit of solutions to water crises. Hackathons are used for interdisciplinary project work, and they have a varied discussion platform. The exploration app is a gamification tool, which is used to motivate and fascinate not only the participants but also the public as well. By using a web-based challenge, a suitable solution can be developed by participants from all over the world.
Keywords
- Democratia-Aqua-Technica
- Gamification
- Hackathon
- Water conflict
This is a preview of subscription content, access via your institution.
References
Bock L (2015) Work rules!: insights from inside Google that will transform how you live and lead. Twelve, New York
Klett Sprachen GmbH (2013) Cambridge Advanced Learner’s Dictionary, 4th Edition, © Cambridge University Press
Fröhlich C (2008) Wasserverteilungskonflikte: Vier Fallstudien. Zukunftsressource Zwischen Menschenrecht Und Wirtschaftsgut, Konflikt Und Kooperation, Wasser
Gayh U, Turk-Seculic MB (eds) (2021, February) Democratia-Aqua-Technica. Heidelberg, Gayh and Turc-Seculic. E-Book. ISBN: 978-3-9822521-1-7
Gayh U, Zevallos B (eds) (2020) Neckar now experience. Documentation of the Summer School Neckar Now: transformative approaches for a sustainable future – engineering and architectural perspectives. Heidelberg, Neckar Now. ISBN 978-3-9822521-0-0
Herger M (2014) Enterprise gamification: engaging people by letting them have fun; book 1, the basics;[the guide to happy birds with gamification]. CreateSpace, Scotts Valley
Holm-Hadulla RM (2005) Kreativität: Konzept und Lebensstil. Vandenhoeck & Ruprecht, Göttingen
International Water Management Institute. https://www.iwmi.cgiar.org/. Accessed 27 Nov 2021
Kapp KM (2012) The gamification of learning and instruction: game-based methods and strategies for training and education. Wiley, New Jersey
Kim AJ (2018) Game thinking: innovate smarter & drive deep engagement with design techniques from hit games. Gamethinking io
Küppers B (ed) (2020) Business-Know-how für Gründer Geschäftserfolg in der Start-up-Szene. Schäfer und Poeschel
Kuster et al (2019) Handbuch Projektmanagement–Agil–Klassisch–Hybrid, 4th edn. Berlin/Heidelberg, Springer Gabler
Muuß-Merholz J (2019) Barcamps & Co: Peer to Peer-Methoden für Fortbildungen. Beltz Verlagsgruppe, Weinheim
Nature Conservancy. https://www.nature.org/en-us/what-we-do/our-priorities/protect-water-and-land/land-and-water-stories/sustainable-rivers-project/. Accessed 27 Nov 2021
POSDCORB. https://wirtschaftslexikon.gabler.de/definition/posdcorb-45505/version-268797. Revision von POSDCORB (14.02.2018 – 17:31). Springer Gabler (2018) Gabler Wirtschaftslexikon, Edition 19th, ISBN 978-3-658-19570-0
Rózsa et al (2017) CORE-gerechte Modulkonzeption – Ein Leitfaden. Heidelberger Hochschulverlag, Heidelberg
Sailer et al (2017) Fostering development of work competencies and motivation via gamification. In: Competence-based vocational and professional education. Springer, New York, pp 795–818
Schacht M (2003) Spontaneität und Begegnung: Zur Persönlichkeitsentwicklung aus der Sicht des Psychodramas. In Scenario-Verlag, München
Stockholm International Water Institute. https://siwi.org/latest/floods-to-avert-droughts-in-jordan-using-the-force-of-nature/. Accessed 27 Nov 2021
Susskind L (2013) Water and democracy: new roles for civil society in water governance. Int J Water Resour Dev 29(4):666–677
UN (2019) United Nations World Water Development Report 2019. United Nations Educational, Scientific and Cultural Organization, UNESCO. ISBN 978-92-3-100309-7
Wallas G (2014) The art of thought. Solis Press, Poole, Dorset. ISBN: 978-1910146057
Zichermann G, Cunningham C (2011) Gamification by design: implementing game mechanics in web and mobile apps. O’Reilly Media, Sebastopol
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Section Editor information
Rights and permissions
Copyright information
© 2023 Springer Nature Switzerland AG
About this entry
Cite this entry
Gayh, U., Turk-Seculic, M., Zierock, B. (2023). Democratia-Aqua-Technica Initiative: Cross-Media Approach for Developing Sustainable Projects. In: Leal Filho, W., Dinis, M.A.P., Moggi, S., Price, E., Hope, A. (eds) SDGs in the European Region . Implementing the UN Sustainable Development Goals – Regional Perspectives. Springer, Cham. https://doi.org/10.1007/978-3-030-91261-1_104-1
Download citation
DOI: https://doi.org/10.1007/978-3-030-91261-1_104-1
Received:
Accepted:
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-91261-1
Online ISBN: 978-3-030-91261-1
eBook Packages: Springer Reference Earth & Environm. ScienceReference Module Physical and Materials Science