Encyclopedia of Social Network Analysis and Mining

2018 Edition
| Editors: Reda Alhajj, Jon Rokne

Gaming and Virtual Worlds

  • William Sims Bainbridge
Reference work entry
DOI: https://doi.org/10.1007/978-1-4939-7131-2_65




A second avatar, distinguished from the main avatar of a person


A virtual representation of a person


An avatar that has some of its own distinctive virtual personality


A virtual environment or portion of a database separate from others


An online ranking of MMO avatars


Massively multiplayer online game


Player-versus-environment exploration, a mission-oriented form of gameplay


Player-versus-player combat, a competitive form of online gameplay.


Massively multiplayer online games (MMOs) are often described as virtual worlds, because they simulate many of the features of real life, albeit with qualities of adventure fiction and ludic competition. Most significant MMOs emphasize role-playing and offer multiple modalities through which participants having different goals may cooperate, including economies, enduring social bonds...

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Copyright information

© Springer Science+Business Media LLC, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Cyber-Human Systems Program, Division of Information and Intelligent SystemsNational Science Foundation, Human-Centered ComputingArlingtonUSA

Section editors and affiliations

  • Talel Abdessalem
    • 1
  • Rokia Missaoui
    • 2
  1. 1.telecom-paristechParisFrance
  2. 2.Department of Computer Science and EngineeringUniversité du Québec en Outaouais (UQO)GatineauCanada