Alternate Reality Games as Inventions
- Dirk IfenthalerAffiliated with Learning, Design and Technology, University of Mannheim Email author
Key Concepts and Definition of Terms
Games are a universal part of human experience and are present in all cultures. Characteristics of a game include goals, rules, competition, and interaction (Huizinga 1955; Ifenthaler et al. 2012). Serious games are entertaining and interactive learning environments including a purposeful curricular focus (Ritterfeld et al. 2009). Alternate reality games, or ARGs, represent an innovative game genre that requires use of the Internet yet imports other media and methods of communication to facilitate play (Szulborski 2005).
Serious games have emerged as “a new form for education and training” (de Freitas and Liarokapis 2011, p. 9). In fact, the innovations of serious games have such great consequence that they envision them to be capable of providing “a paradigm shift in how education and training are delivered in the twenty-first century” (de Freitas and Liarokapis 2011, p. 9). Given th ...
Reference Work Entry Metrics
Date: 2017 (Latest)History
- 2017 (Latest)
- Alternate Reality Games as Inventions
- Reference Work Title
- Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship
- pp 1-3
- Print ISBN
- Online ISBN
- Springer New York
- Copyright Holder
- Springer Science+Business Media LLC
- Additional Links
- Industry Sectors
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- Dirk Ifenthaler (1)
- Author Affiliations
- 1. Learning, Design and Technology, University of Mannheim, L 4,1, 68161, Mannheim, Germany
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