All learning is interactive in the sense that learners interact with content to process, tasks to accomplish, and problems to solve with the goal of constructing improved cognitive, affective, conative, and psychomotor learning outcomes. However, in the context of the sciences of learning and especially machine learning, which are within the scope of this volume, interactive learning can be defined as a process involving some form of digitally enabled reciprocal action between a teacher or designer and a learner. Interactive learning requires access to content, tasks, and problems by at least one human being (a learner) using digital technology (e.g., a computer with Internet access). The petroleum engineer completing safety training via an online learning environment, an undergraduate student...
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