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Multimodal learning refers to an embodied learning situation which engages multiple sensory systems and action systems of the learner. This type of learning is traditionally emphasized for children with learning challenges, and can include a variety of visual inputs in addition to text. Some examples include pictures, art, film, video, and graphic organizers. Auditory inputs can include text-to-speech synthesizers, various forms of singing and musical instruments, rhyming, and spoken language games. One salient example is the use of the alphabet song to learn the alphabet. Tactile inputs are often manipulatives such as the use of an abacus for math learning, sculpting materials such as clay, paint, and paper for representing objects and ideas, and puzzles for fact learning such as learning the states and their capitals. Finally, kinesthetic engagement includes all forms of motor behavior and gesture such as jumping rope to...
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Massaro, D.W. (2012). Multimodal Learning. In: Seel, N.M. (eds) Encyclopedia of the Sciences of Learning. Springer, Boston, MA. https://doi.org/10.1007/978-1-4419-1428-6_273
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