Encyclopedia of Multimedia

2008 Edition
| Editors: Borko Furht

Fairness in Online Games

Reference work entry
DOI: https://doi.org/10.1007/978-0-387-78414-4_324


Fairness in online games is concerned with the problem of ensuring that players perceive the game evolution in the same moment, despite different network latencies.

Most players dislike being killed in a game, especially if it is not their fault but network latencies have affected their perception of the game evolution, thus giving advantage to their adversaries. Due to the best-effort nature of the Internet, in fact, players can experience erratic game progresses which often prevent them from appropriately responding to the stimuli generated during the game session [1]. This may obviously lead to frustrating gaming experiences to players. While past classic offline multiplayer games offered reliable and safe real-time interactions among players, which connected to the game through the same local PC or game console, the use of the net as a link for players' game interactions clearly complicates one of the primary game assumptions i.e., each player must have the same chance...

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  1. 1.
    K. Guo, S. Mukherjee, S. Rangarajan, and S. Paul, “A Fair Message Exchange Framework for Distributed Multi-Player Games,” Proceedings of the Second Workshop on Network and System Support for Games, ACM, New York, pp. 29–41, 2003.Google Scholar
  2. 2.
    L. Pantel and L.C. Wolf, “On the Impact of Delay on Real-Time Multiplayer Games,” Proceedings of the 12th International Workshop on Network and Operating Systems Support for Digital Audio and Video, ACM, New York, 2002, pp. 23–29.CrossRefGoogle Scholar
  3. 3.
    L. Gautier and C. Diot, “Design and Evaluation of MiMaze, a Multiplayer Game on the Internet,” Proceedings of IEEE Multimedia (ICMCS'98), 1998.Google Scholar

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© Springer-Verlag 2008