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Gamut Mapping refers to the process of translating colors in one device’s color space to that of another. This process is performed on colors in images and video so as to create a rendition of a source image (typically in a capture device’s color space) in an output device’s color space while meeting several rendering intents: absolute and relative colorimetric fidelity, perceptual accuracy, and the problem of saturation – each of which trades off one color property at the expense of another.
Background
Different media – cameras, printers, displays – have different achievable gamuts, depending on the manner in which color is either captured or reproduced. This typically means that one medium can have colors that may not be reproducible on another. The color gamut of a device may be displayed as a volume of achievable colors, and typically this is shown in a CIELAB or CIELUV (see Fig. 1), or as a projection on the CIE...
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© 2014 Springer Science+Business Media New York
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Ramanath, R., Drew, M.S. (2014). Gamut Mapping. In: Ikeuchi, K. (eds) Computer Vision. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-31439-6_456
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DOI: https://doi.org/10.1007/978-0-387-31439-6_456
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