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Social Phenomena Simulation

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Definition of the Subject

Social phenomena simulation in the area of agent-based modeling and simulation concerns theemulation of the individual behavior of a group of social entities, typically including theircognition, actions, and interaction. Agent-based social simulation constitutes the intersection ofthree scientific fields, namely, agent-based computing, the social sciences, and computersimulation [6]. Agent-based computing is a research area mainly within computer science andincludes, e. g., agent-based modeling, design, and programming. By the social sciences we hererefer to a large set of different sciences that study the interaction among social entities, e. g.,social psychology, management science, policy, and some areas of biology. Computer simulation concerns the study of different techniques for simulating phenomena on a computer, e. g., discrete-event, object‐oriented, and equation‐based simulation.

Introduction

Computer simulation consists of three main steps:...

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Abbreviations

Agent (or software agent ):

A self‐contained entity that has a state and that issituated (able to perceive and act) in an environment. In addition, agents are often assumed to be rational and autonomous.

Cellular automaton :

A mathematical structure modeling a set of cells that interact with theirneighbors. Each cell has a set of neighbors and a state. All the cells update their valuessimultaneously at discrete time steps. The new state of a cell is determined by the current stateof its neighbors according to a local function or rule.

Microlevel simulation :

A type of simulation in which the specific behaviors of specific individuals are explicitlymodeled.

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Davidsson, P., Verhagen, H. (2009). Social Phenomena Simulation. In: Meyers, R. (eds) Encyclopedia of Complexity and Systems Science. Springer, New York, NY. https://doi.org/10.1007/978-0-387-30440-3_498

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