Definition:Mesh is a 3D object representation consisting of a collection of vertices and polygons.
The 3D object representation can be a polygon mesh, which consists of a collection of vertices and polygons that define the shape of an object in 3D (Figure 1). To benefit from current 3D graphic cards hardware acceleration polygon meshes usually contain only triangles because the hardware is optimized for triangle mesh computation.
This is a preview of subscription content, log in via an institution.
References
J. Rossignac, “Edgebreaker: Connectivity Compression for Triangle Meshes,” IEEE Transactions on Visualization and Computer Graphics, Vol. 5, No. 1, pp. 47–61, 1999.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer Science+Business Media, Inc.
About this entry
Cite this entry
(2006). Mesh, 3D. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/0-387-30038-4_126
Download citation
DOI: https://doi.org/10.1007/0-387-30038-4_126
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-24395-5
Online ISBN: 978-0-387-30038-2
eBook Packages: Computer ScienceReference Module Computer Science and Engineering
