Skip to main content

Mesh, 3D

  • Reference work entry

Definition:Mesh is a 3D object representation consisting of a collection of vertices and polygons.

The 3D object representation can be a polygon mesh, which consists of a collection of vertices and polygons that define the shape of an object in 3D (Figure 1). To benefit from current 3D graphic cards hardware acceleration polygon meshes usually contain only triangles because the hardware is optimized for triangle mesh computation.

Figure 1.
figure 1_0-387-30038-4_126

Polygon mesh corresponding to a human face.

This is a preview of subscription content, log in via an institution.

References

  1. J. Rossignac, “Edgebreaker: Connectivity Compression for Triangle Meshes,” IEEE Transactions on Visualization and Computer Graphics, Vol. 5, No. 1, pp. 47–61, 1999.

    Google Scholar 

Download references

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer Science+Business Media, Inc.

About this entry

Cite this entry

(2006). Mesh, 3D. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/0-387-30038-4_126

Download citation

Publish with us

Policies and ethics