Definition:Augmented reality is a system that enhances the real world by superimposing computer-generated information on top of it.
Virtual Reality (VR) is the technology that provides almost real and/or believable experiences in a synthetic or virtual way. Augmented Reality (AR) can be thought of as a variation of VR. In the original publication [1]which coined the term, (Computer-) Augmented Reality was introduced as the opposite of VR: instead of driving the user into a purely-synthesized informational environment, the goal of AR is to augment the real world with synthetic information such as visualizations and audio. In other words, AR is a system that enhances the real world by superimposing computer-generated information on top of it. VR technologies completely immerse a user inside a synthetic environment. While immersed, the user can not see the real world around him/her. In contrast, AR allows the user to see the real world, but superimposes computer-generated information...
This is a preview of subscription content, access via your institution.

References
P. Wellner, W. Mackay, and R. Gold, Eds. “Special issue on computer augmented environments: back to the real world,” Communications of the ACM, Vol. 36, Issue 7, July 1993.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer Science+Business Media, Inc.
About this entry
Cite this entry
(2006). Augmented Reality. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/0-387-30038-4_10
Download citation
DOI: https://doi.org/10.1007/0-387-30038-4_10
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-24395-5
Online ISBN: 978-0-387-30038-2
eBook Packages: Computer ScienceReference Module Computer Science and Engineering