Living Reference Work Entry

Handbook of Digital Games and Entertainment Technologies

pp 1-18

Date: Latest Version

Brain-Computer Interface Games: Towards a Framework

  • Hayrettin GurkokAffiliated withDepartment EWI Research Group, Human Media Interaction (HMI), Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente
  • , Anton NijholtAffiliated withDepartment EWI Research Group, Human Media Interaction (HMI), Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente Email author 
  • , Mannes PoelAffiliated withDepartment EWI Research Group, Human Media Interaction (HMI), Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente

Abstract

The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload of developers but also damages the reputation of BCI games. As a response to this issue, in this chapter, a BCI game framework is presented that was constructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.

Keywords

Brain-computer interface games Flow Challenge Fantasy Sociality