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Video Gaming on Ad Hoc Networks: Challenges and Solutions

  • Nadjib Achir
  • Khaled Boussetta
Reference work entry

Abstract

This chapter is devoted to video game support over wireless ad hoc networks. The main issue is to understand the real correlation between network conditions and players expected performance. Thus, we started this chapter by presenting an objective assessment methodology. The experimental results show clearly that from the player perspective the most important metric is the delay fairness and from the network perspective, the most important metric is the energy consumption. Considering that, we focus on the improvement of the gameplay fairness and energy efficiency, and we present two approaches. One first approach at the application level according to a new packetization technique and the second approach according to a multi-metric routing protocol based on energy consumption and end-to-end delay. Finally, we concentrate on the problem of game disconnection due to nodes mobility. We present a multipath OLSR-based routing protocol that computes two paths to reach the destination. In addition, the traffic generated by each node is balanced between the two paths according the quality of each path.

Keywords

Video games First Pearson Shooters (FPS) Lag techniques Mobile ad hoc network (MANET) Mobility management Routing protocol Multipath routing protocol Multi-metric routing protocol 

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Copyright information

© Springer Science+Business Media Singapore 2017

Authors and Affiliations

  1. 1.L2TI – Institut GaliléeUniversity Paris 13, Sorbone Paris CitéVilletaneuseFrance
  2. 2.Urbanet, CITI Insa Lyon / INRIA Grenoble Rhône-AlpesCITI labVilleurbanneFrance

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