Using Cultural Representations in Video Games to Confront Stereotypes and Misconceptions About Brazil: Favelas, Futebol, and Brasilidade

  • Daisyane BarretoEmail author
  • Lucas John Jensen
Living reference work entry


Despite being the fifth largest country on earth, Brazil’s representation in video games, from stories to settings to characters, has been limited. Brazilian settings in video games include the exoticized Amazon or the famous shantytowns, the favelas. Portrayals of the favelas turn them into shooting galleries, built on stereotypes of lawlessness and militarism. Brazilian video game characters are built on signifiers of Brasilidade, or “Brazilian-ness,” including the hypersexualization of women and futebol (i.e., soccer) fanatic men. Characters originating from the Amazon have been portrayed as exotic literal monsters, electric green men, and fish people. This chapter explores these stereotypes and misrepresentations, as well as recent positive developments in Brazilian video game development that confront these tropes, presenting a richer, more diverse view of Brasilidade, or what it means to be Brazilian. Recommendations for how to teach around and with these representations will be discussed as a way to challenge stereotypes and move toward more critical gaming practices that unpack the role global cultural representation in gaming plays in power and social justice in online encounters, and ultimately, with the Other.


Video Games Games Brazil Brasilidade Misconceptions Stereotypes Latin America Representation Sexualization Othering 


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© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Instructional Technology, Foundations and Secondary EducationUniversity of North Carolina-WilmingtonWilmingtonUSA
  2. 2.Leadership, Technology, and Human DevelopmentGeorgia Southern UniversityStatesboroUSA

Section editors and affiliations

  • Marta Sánchez
    • 1
  1. 1.Instructional Technology, Foundations, and Secondary EducationUniversity of North Carolina WilmingtonWilmingtonUSA

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