Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Cloud for Gaming

  • Gabriele D’Angelo
  • Stefano Ferretti
  • Moreno Marzolla
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_39-1



Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user’s experience, and enable new business models.

What Is Cloud Computing?

Cloud computing is a service model where the provider offers computation and storage resources to customers on a “pay-as-you-go” basis (Mell and Grance 2011). The essential features of a cloud computing environment are:
  • On-demand self-service: the ability to provide computing capabilities (e.g., CPU time, network storage) dynamically, as needed, without human intervention.

  • Broad network access: resources can be accessed through the network by client platforms using standard mechanisms and protocols.

  • Resource pooling: virtual and physical resources can be pooled and assigned dynamically to consumers, according to their demand, using a multitenant model.

  • Elasticity...

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Gabriele D’Angelo
    • 1
  • Stefano Ferretti
    • 1
  • Moreno Marzolla
    • 1
  1. 1.Department of Computer Science and EngineeringUniversity of BolognaBolognaItaly