Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Origin of Virtual Reality

  • Emily PeedEmail author
  • Newton Lee
Living reference work entry

Latest version View entry history

DOI: https://doi.org/10.1007/978-3-319-08234-9_281-2



Virtual reality is the experience of an artificial environment simulated by a computer. The environment is provided through sensory stimuli such as sights, sound, vibration, and even smells. Interactive hardware and software create a realistic and immersive simulation, often in a three-dimensional environment to provide a more lifelike experience.


Virtual reality (VR) technology has been around for much longer than most individuals realize. In this article, we will go through the history of VR from the beginning to the more recent accomplishments.

The History of Virtual Reality

Historically speaking, we have been attempting to create experiences that put users into virtual scenes for longer than we have had electricity. Across the late eighteenth and nineteenth centuries, the panorama was patented by the Scottish Portraitist Robert Barker in 1787, where an exhibited painting was placed on a...

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  2. History of Virtual Reality: (2016). Retrieved 5 Jan 2018, from https://www.fi.edu/virtual-reality/history-of-virtual-reality. Retrieved from the Franklin Institute website
  3. History of Virtual Reality: (n.d.). Retrieved 5 Jan 2018, from https://www.vrs.org.uk/virtual-reality/history.html. Retrieved from the Virtual Reality Society
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© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Institute for Education, Research, and ScholarshipsBurbankUSA
  2. 2.Institute for Education, Research, and ScholarshipsLos AngelesUSA