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Brain-computer interfaces (BCI) use electrophysiological measures of brain functions to send inputs to a computer from a new non-muscular channel (Wolpaw et al. 2002). In this entry, the use of electroencephalography (EEG) is introduced as a BCI input for virtual reality (VR). A VR mini-game is developed to showcase the use of EEG as an input in VR. With EEG, using the predefined brainwave patterns that are defined via EEG as a set of commands, users can interact with their environments in VR dynamically, through the changes in their emotional mood and concentration. This does not only introduce an alternative input for VR, in which the physical body’s integration is somewhat restricted due to the technological limitations, but also enables authentic digital realm experiences which would be impossible in the physical world.
Introduction
Ability to move objects with the mind has always...
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Doma, O.O. (2018). EEG as an Input for Virtual Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_176-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_176-1
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