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Our existence is temporal and spatial. Therefore the design of time and space is essential in narrative. As a form of design work in which the production and consumption cycles entirely take place in a digital medium, video games can also give us new perspectives on the experiential and representational relationships of the physical architecture, especially in an age when the borders between physical and virtual are blurring gradually. This study intends to get inspired from frame-works of narrative, space and time discussed in various types of media like cinema, affiliating with architecture. Then an original analytic framework for spatial and temporal experience in video game spaces will be delivered. The framework, complementing and re-contextualizing narrative and architectural theories of Genette, Lynch, Norberg-Schulz and Nitsche from a multidisciplinary perspective; can be used for the analysis of the architectural experience in the...
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Doma, O.O. (2018). Spatio-Temporal Narrative Framework for Architecture in Video Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_151-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_151-1
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