Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Rehabilitation Games

  • Werner Ravyse
  • Kimmo Tarkkanen
  • A. Seugnet Blignaut
  • Erkki Sutinen
  • Jouni Smed
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_148-1

Synonyms

Definitions

Rehabilitation games are a subset of serious games intended to promote increased musculoskeletal or neural activity with the aim of therapeutic benefit in the patients or players of these games. This encyclopedia entry is in a digital context.

Introduction

Serious games, often called games for learning, are games intentionally created for more than mere entertainment (Abt 1970), and in the advent of digitalization, the term digital games based learning (DGBL) has enjoyed widespread synonymic acceptance. DGBL, as the name suggests, encompasses all digital games that are created with intent to facilitate learning – be it to acquire knowledge, change behavior, or improve motor and neuro functioning. Another such term that gained popularity, largely due to console platforms such as Nintendo Wii and Xbox Kinect (and their respective game releases), is exertion games (exergames). Although exergames are generally directed at physical exertion that goes beyond...

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References

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Werner Ravyse
    • 1
    • 2
  • Kimmo Tarkkanen
    • 1
  • A. Seugnet Blignaut
    • 2
  • Erkki Sutinen
    • 3
  • Jouni Smed
    • 3
  1. 1.Faculty of ICT and Chemical Engineering, Futuristic Interactive TechnologiesTurku University of Applied SciencesTurkuFinland
  2. 2.Technology Enhanced Learning for Innovative Teaching and Training South Africa (TELIT-SA)North-West UniversityVanderbijlparkSouth Africa
  3. 3.Department of Future TechnologiesUniversity of TurkuTurkuFinland