Rehabilitation games are a subset of serious games intended to promote increased musculoskeletal or neural activity with the aim of therapeutic benefit in the patients or players of these games. This encyclopedia entry is in a digital context.
Serious games, often called games for learning, are games intentionally created for more than mere entertainment (Abt 1970), and in the advent of digitalization, the term digital games based learning (DGBL) has enjoyed widespread synonymic acceptance. DGBL, as the name suggests, encompasses all digital games that are created with intent to facilitate learning – be it to acquire knowledge, change behavior, or improve motor and neuro functioning. Another such term that gained popularity, largely due to console platforms such as Nintendo Wii and Xbox Kinect (and their respective game releases), is exertion games (exergames). Although exergames are generally directed at physical exertion that goes beyond...
- Abt, C.C.: Serious Games. Viking Press, New York (1970)Google Scholar
- Hocine, N., Gouaich, A., Cerri, S.A.: Dynamic difficulty adaptation in serious games for motor rehabilitation. In: International Conference on Serious Games, pp. 115–128. Springer, Darmstadt (2014)Google Scholar
- ISO: 9241-11: Ergonomic requirements for office work with visual display terminals (VDTs), vol. 45. The International Organization for Standardization, Geneva (1998)Google Scholar
- Oh, Y., Yang, S.: Defining exergames & exergaming. In: Meaningful Play, pp. 1–17. Michigan State University, Michigan (2010)Google Scholar
- Prentice, W.E., Kaminski, T.W.: Rehabilitation Techniques for Sports Medicine and Athletic Training. McGraw-Hill, New York (2004)Google Scholar
- Rego, P., Moreira, P.M., Reis, L.P.: Serious games for rehabilitation: a survey and a classification towards a taxonomy. In: Information Systems and Technologies (CISTI), pp. 1–6. IEEE Xplore Digital Library, Santiago de Compostela (2010)Google Scholar
- Saini, S., Rambli, D.R.A., Sulaiman, S., Zakaria, M.N., Shukri, S.R.M.: A low-cost game framework for a home-based stroke rehabilitation system. In: Computer & Information Science (ICCIS), pp. 55–60. IEEE Xplore Digital Library, Kuala Lumpur (2012)Google Scholar