This chapter reviews and examines virtual meetings (VM). VM are meetings where participants are distributed across physical space or time yet seek/act as virtually colocated in a commonplace. Computer-mediated VM are the common form or mode of interest. Many millions of people regularly engage in such meetings worldwide, most often in small groups with others known to them. This chapter focuses attention on two different recurring forms of such meetings: VM conducted through online documents or artifacts that may be stored, accessed, or transacted via their associated systems and repositories and VM where participants employ computer-rendered avatars in immersive virtual worlds to denote their presence, identity, and ability to interact with other avatars through online media or experiences.
KeywordsOnline meetings Virtual worlds Computer games Chat rooms Online conferencing
The research described in this report was supported by grants #N00244-14-1-0030 from the Acquisition Research Program, at the Naval Postgraduate School, Monterey, CA, and grants #0808783 #1041918, and #1256593 from the National Science Foundation. No endorsement, review, or approval has been implied.
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