Encyclopedia of Social Network Analysis and Mining

2018 Edition
| Editors: Reda Alhajj, Jon Rokne

Virtual Goods in Social Media

  • Jarosław JankowskiEmail author
  • Juho Hamari
Reference work entry
DOI: https://doi.org/10.1007/978-1-4939-7131-2_361



Digital Goods, Virtual Goods

Digital representation of material goods available in electronic systems

Social Platform

Electronic system supporting the building of social relations in electronic environment

Social Game

Entertainment software targeted to players connected with social relations


Virtual goods refer to virtual objects such as items, avatar clothing, weapons, virtual furniture, currencies, characters, and tokens that commonly exist solely within variety of virtual environments such as online games and virtual worlds where they are usable. Virtual goods are a form of digital goods. Digital goods are non-physical goods (Fairfield 2005; Hamari and Keronen 2016; Hamari and Lehdonvirta 2010; Harviainen and Hamari 2015; Lehdonvirta 2009; Lehdonvirta and Castronova 2014; Hamari 2015).


During the last decade, it was difficult to identify the economic potential of social...

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This work was partially supported by the National Science Centre, Poland, grant no. 2016/21/B/HS4/01562.


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Copyright information

© Springer Science+Business Media LLC, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Faculty of Computer Science and Information TechnologyWest Pomeranian University of TechnologySzczecinPoland
  2. 2.Game Research LabUC Pori, Tampere University of TechnologyTampereFinland
  3. 3.UC Pori, University of TurkuTurkuFinland

Section editors and affiliations

  • Przemyslaw Kazienko
    • 1
  • Jaroslaw Jankowski
    • 2
  1. 1.Faculty of Computer Science and Management, Department of Computational IntelligenceWroclaw University of Science and TechnologyWrocławPoland
  2. 2.Faculty of Computer Science and Information TechnologyWest Pomeranian University of TechnologySzczecinPoland