Encyclopedia of Database Systems

2018 Edition
| Editors: Ling Liu, M. Tamer Özsu

Human-Centered Computing: Application to Multimedia

  • Nicu Sebe
  • Alejandro Jaimes
Reference work entry
DOI: https://doi.org/10.1007/978-1-4614-8265-9_1035

Synonyms

HCC; HCM; Human-centered multimedia

Definition

Human-centered computing (HCC) is an emerging, interdisciplinary academic field broadly concerned with computing and computational artifacts as they relate to the human condition.

HCC consists of a set of methodologies for designing, implementing, and deploying computing in any field that uses computing in any form. The definition of HCC is purposely broad, and this reflects the view that computing plays an active and crucial role in a huge number of human activities.

One important area of HCC is concerned with the design, implementation, and deployment of computing systems or devices in everyday environments. In such cases, it is desirable for HCC approaches to:
  • Integrate input from different types of sensors and communicate through a combination of media as output.

  • Act according to relevant social and cultural contexts.

  • Be useful to diverse individuals.

In general, HCC methodologies guide the design of effective computer systems...

This is a preview of subscription content, log in to check access.

Recommended Reading

  1. 1.
    Arts E. Ambient intelligence: a multimedia perspective. IEEE Multimedia. 2004;11(1):12–9.CrossRefGoogle Scholar
  2. 2.
    Brewer E, et al. The case for technology in developing regions. Computer. 2005;38(6):25–38.CrossRefGoogle Scholar
  3. 3.
    Gentry C, Ramzan Z, Stubblebine S. Secure distributed human computation. In: Proceedings of the 6th ACM Conference on Electronic Commerce; 2005. p. 155–64.Google Scholar
  4. 4.
    Grudin J. Computer-supported cooperative work: its history and participation. Computer. 1994;27(5):19–26.CrossRefGoogle Scholar
  5. 5.
  6. 6.
    Jaimes A. Human-centered multimedia: culture, deployment, and access. IEEE Multimedia. 2006;13(1):12–9.CrossRefGoogle Scholar
  7. 7.
    Jaimes A, Gatica-Perez D, Sebe N, Huang TS. Human-centered computing: toward a human revolution. Computer. 2007;40(5):30–4.CrossRefGoogle Scholar
  8. 8.
    Jaimes A, Sebe N, Gatica-Perez D. Human-centered computing: a multimedia perspective. In: Proceedings of the 14th ACM International Conference on Multimedia; 2006. p. 855–64.Google Scholar
  9. 9.
    Ji Q, Yang X. Real-time eye, gaze, and face pose tracking for monitoring driver vigilance. Real-Time Imaging. 2002;8(5):357–77.zbMATHCrossRefGoogle Scholar
  10. 10.
    Johnston M, Bangalore S. Multimodal Applications from Mobile to Kiosk. In: Proceedings of the W3C Workshop on Multimodal Interaction; 2004.Google Scholar
  11. 11.
    Karat J, Karat CM. The evolution of User-centered focus in the Human-computer interaction field. IBM Syst J. 2003;42(4):532–41.CrossRefGoogle Scholar
  12. 12.
    Kuno Y, Shimada N, Shirai Y. Look where you’re going: a robotic wheelchair based on the integration of human and environmental observations. IEEE Robot Autom. 2003;10(1):26–34.CrossRefGoogle Scholar
  13. 13.
    Lyons MJ, Haehnel M, Tetsutani N. Designing, playing, and performing, with a vision-based mouth interface. In: Proceedings of the Conference on New Interfaces for Musical Expression; 2003.Google Scholar
  14. 14.
    Nijholt A, Heylen D. Multimodal communication in inhabited virtual environments. Int J Speech Technol. 2002;5:343–54.zbMATHCrossRefGoogle Scholar
  15. 15.
    Norman DA, Draper SW. User-centered system design: new perspectives on human-computer interaction. Hillsdale: Lawrence Erlbaum; 1986.CrossRefGoogle Scholar
  16. 16.
    NSF Workshop On Human-Centered Systems: Information, Interactivity, and Intelligence (HCS). 17–19 Feb, 1997. (http://www.ifp.uiuc.edu/nsfhcs/).
  17. 17.
    Paradiso J, Sparacino F. Optical tracking for music and dance performance. In: Proceedings of the 4th conference on optical 3-D measurement techniques IV. 1997. p. 11–8.Google Scholar
  18. 18.
    Pentland A. Socially aware computation and communication. Computer. 2005;38(3):33–40.CrossRefGoogle Scholar
  19. 19.
    Wassermann KC, Eng K, Verschure PFMJ, Manzolli J. Live soundscape composition based on synthetic emotions. IEEE Multimedia Mag. 2003;10(4):82–90.CrossRefGoogle Scholar
  20. 20.

Copyright information

© Springer Science+Business Media, LLC, part of Springer Nature 2018

Authors and Affiliations

  1. 1.University of AmsterdamAmsterdamNetherlands
  2. 2.Telefonica R&DMadridSpain

Section editors and affiliations

  • Vincent Oria
    • 1
  • Shin'ichi Satoh
    • 2
  1. 1.Dept. of Computer ScienceNew Jersey Inst. of TechnologyNewarkUSA
  2. 2.Digital Content and Media Sciences ReseaMultimedia Information Research DivisionNational Institute of InformaticsTokyoJapan