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Network Games

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Abstract

Game theory plays a central role in studying systems with a number of interacting players competing for a common resource. A communication network serves as a prototypical example of such a system, where the common resource is the network, consisting of nodes and links with limited capacities, and the players are the computers, web servers, and other end hosts who want to transfer information over the shared network. In this entry, we present several examples of game-theoretic interaction in communication networks and a simple mathematical model to study one such instance, namely, resource allocation in the Internet.

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Correspondence to R. Srikant .

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Srikant, R. (2019). Network Games. In: Baillieul, J., Samad, T. (eds) Encyclopedia of Systems and Control. Springer, London. https://doi.org/10.1007/978-1-4471-5102-9_35-2

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  • DOI: https://doi.org/10.1007/978-1-4471-5102-9_35-2

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-5102-9

  • Online ISBN: 978-1-4471-5102-9

  • eBook Packages: Springer Reference EngineeringReference Module Computer Science and Engineering

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Chapter history

  1. Latest

    Network Games
    Published:
    11 October 2019

    DOI: https://doi.org/10.1007/978-1-4471-5102-9_35-2

  2. Original

    Network Games
    Published:
    06 February 2014

    DOI: https://doi.org/10.1007/978-1-4471-5102-9_35-1